void clearMesh(SMESH_Mesh* theMesh) const;
// clear mesh elements existing on myShape in theMesh
+ bool findExistingNodes( SMESH_Mesh* mesh,
+ const TopoDS_Shape& S,
+ const std::list< TPoint* > & points,
+ std::vector< const SMDS_MeshNode* > & nodes);
+ // fills nodes vector with nodes existing on a given shape
+
static SMESHDS_SubMesh * getSubmeshWithElements(SMESH_Mesh* theMesh,
const TopoDS_Shape& theShape);
// return submesh containing elements bound to theShape in theMesh