{
if ( SMESH_subMesh * aSubMesh = theMesh->GetSubMesh/*Containing*/( myShape ))
{
- aSubMesh->ComputeStateEngine( SMESH_subMesh::CLEANDEP );
+ aSubMesh->ComputeStateEngine( SMESH_subMesh::CLEAN );
}
else {
SMESHDS_Mesh* aMeshDS = theMesh->GetMeshDS();