* The key of the map is a normalized parameter of each
* base node on theBaseSide. Edges in theBaseSide must be sequenced.
* This method works in supposition that nodes on the face
- * forms a rectangular grid and elements can be quardrangles or triangles
+ * forms a structured grid and elements can be quardrangles or triangles
*/
static bool LoadNodeColumns(TParam2ColumnMap & theParam2ColumnMap,
const TopoDS_Face& theFace,
double GetNodeU(const TopoDS_Edge& theEdge,
const SMDS_MeshNode* theNode,
const SMDS_MeshNode* inEdgeNode=0,
- bool* check=0);
+ bool* check=0) const;
/*!
* \brief Return node UV on face
* \param inFaceNode - a node of element being created located inside a face