/*!
* \brief Return true if 2D mesh on FACE is distored
*/
- static bool IsDistorted2D( SMESH_subMesh* faceSM );
+ static bool IsDistorted2D( SMESH_subMesh* faceSM, bool checkUV=false );
/*!
* \brief Returns true if given node is medium
static bool IsSubShape( const TopoDS_Shape& shape, SMESH_Mesh* aMesh );
+ static bool IsBlock( const TopoDS_Shape& shape );
+
static double MaxTolerance( const TopoDS_Shape& shape );
static double GetAngle( const TopoDS_Edge & E1, const TopoDS_Edge & E2,