{
gp_Pnt2d uv( Precision::Infinite(), Precision::Infinite() );
- const SMDS_PositionPtr Pos = n->GetPosition();
+ SMDS_PositionPtr pos = n->GetPosition();
bool uvOK = false;
- if ( Pos->GetTypeOfPosition() == SMDS_TOP_FACE )
+ if ( pos->GetTypeOfPosition() == SMDS_TOP_FACE )
{
// node has position on face
- const SMDS_FacePosition* fpos = static_cast<const SMDS_FacePosition*>( Pos );
+ SMDS_FacePositionPtr fpos = pos;
uv.SetCoord( fpos->GetUParameter(), fpos->GetVParameter() );
if ( check )
uvOK = CheckNodeUV( F, n, uv.ChangeCoord(), 2.*getFaceMaxTol( F )); // 2. from 22830
}
- else if ( Pos->GetTypeOfPosition() == SMDS_TOP_EDGE )
+ else if ( pos->GetTypeOfPosition() == SMDS_TOP_EDGE )
{
// node has position on EDGE => it is needed to find
// corresponding EDGE from FACE, get pcurve for this
// EDGE and retrieve value from this pcurve
- const SMDS_EdgePosition* epos = static_cast<const SMDS_EdgePosition*>( Pos );
+ SMDS_EdgePositionPtr epos = pos;
const int edgeID = n->getshapeId();
const TopoDS_Edge& E = TopoDS::Edge( GetMeshDS()->IndexToShape( edgeID ));
double f, l, u = epos->GetUParameter();
uv = newUV;
}
}
- else if ( Pos->GetTypeOfPosition() == SMDS_TOP_VERTEX )
+ else if ( pos->GetTypeOfPosition() == SMDS_TOP_VERTEX )
{
if ( int vertexID = n->getshapeId() ) {
const TopoDS_Vertex& V = TopoDS::Vertex(GetMeshDS()->IndexToShape(vertexID));
const SMDS_PositionPtr pos = n->GetPosition();
if ( pos->GetTypeOfPosition()==SMDS_TOP_EDGE )
{
- const SMDS_EdgePosition* epos = static_cast<const SMDS_EdgePosition*>( pos );
- param = epos->GetUParameter();
+ param = pos->GetParameters()[0];
}
else if( pos->GetTypeOfPosition() == SMDS_TOP_VERTEX )
{
{
// code is valid for convex faces only
gp_XYZ gc(0,0,0);
- for ( TIDSortedNodeSet::const_iterator n = begin(); n!=end(); ++n)
- gc += XYZ( *n ) / size();
- for (unsigned i = 0; i < _sides.size(); ++i )
+ for ( TIDSortedNodeSet::const_iterator n = begin(); n != end(); ++n )
+ gc += XYZ( *n ) / double( size() );
+ for ( size_t i = 0; i < _sides.size(); ++i )
{
if ( _sides[i] == bentLink ) continue;
gp_Vec linkNorm = _normal ^ gp_Vec( XYZ(_sides[i]->node1()), XYZ(_sides[i]->node2()));
return true;
}
return false;
-
+
}
//================================================================================
/*!
- * \brief Find pairs of continues faces
+ * \brief Find pairs of continues faces
*/
//================================================================================
TopoDS_Shape shape = theHelper.GetSubShape().Oriented( TopAbs_FORWARD );
if ( shape.IsNull() ) return;
- if ( !theError ) theError = SMESH_ComputeError::New();
-
+ if ( !dynamic_cast<SMESH_BadInputElements*>( theError.get() ))
+ {
+ if ( !theError )
+ theError.reset( new SMESH_BadInputElements( meshDS ));
+ else
+ theError.reset( new SMESH_BadInputElements( meshDS,
+ theError->myName,
+ theError->myComment,
+ theError->myAlgo));
+ }
gp_XYZ faceNorm;
if ( shape.ShapeType() == TopAbs_FACE ) // 2D
gp_XYZ pMid3D = 0.5 * ( pN0 + SMESH_TNodeXYZ( nOnEdge[1] ));
meshDS->MoveNode( n, pMid3D.X(), pMid3D.Y(), pMid3D.Z() );
MSG( "move OUT of face " << n );
- theError->myBadElements.push_back( f );
+ static_cast<SMESH_BadInputElements*>( theError.get() )->add( f );
}
}
}
}
}
- if ( !theError->myBadElements.empty() )
+ if ( theError->HasBadElems() )
theError->myName = EDITERR_NO_MEDIUM_ON_GEOM;
return;
MSG( "move OUT of solid " << nMedium );
}
}
- theError->myBadElements.push_back( vol );
+ static_cast<SMESH_BadInputElements*>( theError.get() )->add( vol );
}
} // loop on volumes sharing a node on FACE
} // loop on nodes on FACE
} // loop on FACEs of a SOLID
- if ( !theError->myBadElements.empty() )
+ if ( theError->HasBadElems() )
theError->myName = EDITERR_NO_MEDIUM_ON_GEOM;
} // 3D case
}
* \brief Move medium nodes of faces and volumes to fix distorted elements
* \param error - container of fixed distorted elements
* \param volumeOnly - to fix nodes on faces or not, if the shape is solid
- *
+ *
* Issue 0020307: EDF 992 SMESH : Linea/Quadratic with Medium Node on Geometry
*/
//=======================================================================
gp_XY newUV = ApplyIn2D( s, oldUV, gp_XY( move.X(),move.Y()), gp_XY_Added );
gp_Pnt newPnt = s->Value( newUV.X(), newUV.Y());
move = gp_Vec( XYZ((*link1)->_mediumNode), newPnt.Transformed(loc) );
- if ( SMDS_FacePosition* nPos =
- dynamic_cast< SMDS_FacePosition* >((*link1)->_mediumNode->GetPosition()))
+ if ( SMDS_FacePositionPtr nPos = (*link1)->_mediumNode->GetPosition())
nPos->SetParameters( newUV.X(), newUV.Y() );
#ifdef _DEBUG_
if ( (XYZ((*link1)->node1()) - XYZ((*link1)->node2())).SquareModulus() <