}
// look for a degenerated edge
- if ( BRep_Tool::Degenerated( edge )) {
+ if ( SMESH_Algo::isDegenerated( edge )) {
myDegenShapeIds.insert( meshDS->ShapeToIndex( edge ));
for ( TopExp_Explorer v( edge, TopAbs_VERTEX ); v.More(); v.Next() )
myDegenShapeIds.insert( meshDS->ShapeToIndex( v.Current() ));
{
// check if the EDGE needs checking
const TopoDS_Edge& edge = TopoDS::Edge( edgeIt.Current() );
- if ( BRep_Tool::Degenerated( edge ) )
+ if ( SMESH_Algo::isDegenerated( edge ) )
continue;
if ( theHelper.IsRealSeam( edge ) &&
edge.Orientation() == TopAbs_REVERSED )