ok = ( V == vert.Current() );
if ( !ok ) {
#ifdef _DEBUG_
- cout << "SMESH_MesherHelper::GetNodeUV(); Vertex " << vertexID
- << " not in face " << GetMeshDS()->ShapeToIndex( F ) << endl;
+ MESSAGE ( "SMESH_MesherHelper::GetNodeUV(); Vertex " << vertexID
+ << " not in face " << GetMeshDS()->ShapeToIndex( F ) );
#endif
// get UV of a vertex closest to the node
double dist = 1e100;