// check that uv is correct
TopLoc_Location loc;
Handle(Geom_Surface) surface = BRep_Tool::Surface( F,loc );
- gp_Pnt nodePnt = XYZ( n ), surfPnt(0,0,0);
+ SMESH_NodeXYZ nXYZ( n );
+ gp_Pnt nodePnt = nXYZ, surfPnt(0,0,0);
double dist = 0;
if ( !loc.IsIdentity() ) nodePnt.Transform( loc.Transformation().Inverted() );
if ( infinit ||
(dist = nodePnt.Distance( surfPnt = surface->Value( uv.X(), uv.Y() ))) > tol )
{
setPosOnShapeValidity( shapeID, false );
- if ( !infinit && distXYZ ) {
- surfPnt.Transform( loc );
- distXYZ[0] = dist;
- distXYZ[1] = surfPnt.X(); distXYZ[2] = surfPnt.Y(); distXYZ[3]=surfPnt.Z();
- }
// uv incorrect, project the node to surface
- GeomAPI_ProjectPointOnSurf& projector = GetProjector( F, loc, tol );
- projector.Perform( nodePnt );
- if ( !projector.IsDone() || projector.NbPoints() < 1 )
- {
- MESSAGE( "SMESH_MesherHelper::CheckNodeUV() failed to project" );
- return false;
- }
- Standard_Real U,V;
- projector.LowerDistanceParameters(U,V);
- uv.SetCoord( U,V );
- surfPnt = surface->Value( U, V );
- dist = nodePnt.Distance( surfPnt );
+ Handle(ShapeAnalysis_Surface) sprojector = GetSurface( F );
+ uv = sprojector->ValueOfUV( nXYZ, tol ).XY();
+ surfPnt = sprojector->Value( uv );
+ dist = surfPnt.Distance( nXYZ );
if ( distXYZ ) {
- surfPnt.Transform( loc );
distXYZ[0] = dist;
distXYZ[1] = surfPnt.X(); distXYZ[2] = surfPnt.Y(); distXYZ[3]=surfPnt.Z();
}
// store the fixed UV on the face
if ( myShape.IsSame(F) && shapeID == myShapeID && myFixNodeParameters )
const_cast<SMDS_MeshNode*>(n)->SetPosition
- ( SMDS_PositionPtr( new SMDS_FacePosition( U, V )));
+ ( SMDS_PositionPtr( new SMDS_FacePosition( uv.X(), uv.Y() )));
}
else if ( myShape.IsSame(F) && uv.Modulus() > numeric_limits<double>::min() )
{
//=======================================================================
//function : GetProjector
-//purpose : Return projector intitialized by given face without location, which is returned
+//purpose : Return projector initialized by given face without location, which is returned
//=======================================================================
GeomAPI_ProjectPointOnSurf& SMESH_MesherHelper::GetProjector(const TopoDS_Face& F,
for ( size_t i = 0; i < nodes.size(); ++n, ++i )
nodes[ i ] = *n;
- // avoid elems on degenarate shapes as UV on them can be wrong
+ // avoid elems on degenerate shapes as UV on them can be wrong
if ( helper.HasDegeneratedEdges() )
{
bool isOnDegen = false;
// | Between _faces of link x2 two vertical faces are continues
// x1----x2-----x3 and two horizontal faces are continues. We set vertical faces
// | to _faces[0] and _faces[1] and horizontal faces to
- // v2 | v3 _faces[2] and _faces[3] (or vise versa).
+ // v2 | v3 _faces[2] and _faces[3] (or vice versa).
// x4
if ( _faces.empty() )