-// Copyright (C) 2007-2014 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2015 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
namespace {
- gp_XYZ XYZ(const SMDS_MeshNode* n) { return gp_XYZ(n->X(), n->Y(), n->Z()); }
+ inline SMESH_TNodeXYZ XYZ(const SMDS_MeshNode* n) { return SMESH_TNodeXYZ(n); }
enum { U_periodic = 1, V_periodic = 2 };
}
isSeam = ( Abs( uv1.Coord(2) - myPar1[1] ) < Precision::PConfusion() ||
Abs( uv1.Coord(2) - myPar2[1] ) < Precision::PConfusion() );
}
+ if ( isSeam ) // vertices are on period boundary, check a middle point (23032)
+ {
+ double f,l, r = 0.2345;
+ Handle(Geom2d_Curve) C2d = BRep_Tool::CurveOnSurface( edge, face, f, l );
+ uv2 = C2d->Value( f * r + l * ( 1.-r ));
+ if ( du < Precision::PConfusion() )
+ isSeam = ( Abs( uv1.Coord(1) - uv2.Coord(1) ) < Precision::PConfusion() );
+ else
+ isSeam = ( Abs( uv1.Coord(2) - uv2.Coord(2) ) < Precision::PConfusion() );
+ }
}
if ( isSeam )
{
- // store seam shape indices, negative if shape encounters twice
+ // store seam shape indices, negative if shape encounters twice ('real seam')
mySeamShapeIds.insert( IsSeamShape( edgeID ) ? -edgeID : edgeID );
for ( TopExp_Explorer v( edge, TopAbs_VERTEX ); v.More(); v.Next() ) {
int vertexID = meshDS->ShapeToIndex( v.Current() );
faceAnalyser.SetSubShape( faceSM->GetSubShape() );
// rotate edges to get the first node being at corner
- // (in principle it's not necessary but so far none SALOME algo can make
+ // (in principle it's not necessary because so far none SALOME algo can make
// such a structured mesh that all corner nodes are not on VERTEXes)
bool isCorner = false;
int nbRemainEdges = nbEdgesInWires.front();
if ( !aSubMeshDSFace )
return isReversed;
- // find an element with a good normal
- gp_Vec Ne;
- bool normalOK = false;
- gp_XY uv;
+ // find an element on a bounday of theFace
SMDS_ElemIteratorPtr iteratorElem = aSubMeshDSFace->GetElements();
- while ( !normalOK && iteratorElem->more() ) // loop on elements on theFace
+ const SMDS_MeshNode* nn[2];
+ while ( iteratorElem->more() ) // loop on elements on theFace
{
const SMDS_MeshElement* elem = iteratorElem->next();
- if ( elem && elem->NbCornerNodes() > 2 )
+ if ( ! elem ) continue;
+
+ // look for 2 nodes on EDGE
+ int nbNodes = elem->NbCornerNodes();
+ nn[0] = elem->GetNode( nbNodes-1 );
+ for ( int iN = 0; iN < nbNodes; ++iN )
{
- SMESH_TNodeXYZ nPnt[3];
- SMDS_ElemIteratorPtr nodesIt = elem->nodesIterator();
- int iNodeOnFace = 0, iPosDim = SMDS_TOP_VERTEX;
- for ( int iN = 0; nodesIt->more() && iN < 3; ++iN) // loop on nodes
+ nn[1] = elem->GetNode( iN );
+ if ( nn[0]->GetPosition()->GetDim() < 2 &&
+ nn[1]->GetPosition()->GetDim() < 2 )
{
- nPnt[ iN ] = nodesIt->next();
- if ( nPnt[ iN ]._node->GetPosition()->GetTypeOfPosition() > iPosDim )
+ TopoDS_Shape s0 = GetSubShapeByNode( nn[0], GetMeshDS() );
+ TopoDS_Shape s1 = GetSubShapeByNode( nn[1], GetMeshDS() );
+ TopoDS_Shape E = GetCommonAncestor( s0, s1, *myMesh, TopAbs_EDGE );
+ if ( !E.IsNull() && !s0.IsSame( s1 ))
{
- iNodeOnFace = iN;
- iPosDim = nPnt[ iN ]._node->GetPosition()->GetTypeOfPosition();
+ // is E seam edge?
+ int nb = 0;
+ for ( TopExp_Explorer exp( theFace, TopAbs_EDGE ); exp.More(); exp.Next() )
+ if ( E.IsSame( exp.Current() )) {
+ ++nb;
+ E = exp.Current(); // to know orientation
+ }
+ if ( nb == 1 )
+ {
+ bool ok = true;
+ double u0 = GetNodeU( TopoDS::Edge( E ), nn[0], nn[1], &ok );
+ double u1 = GetNodeU( TopoDS::Edge( E ), nn[1], nn[0], &ok );
+ if ( ok )
+ {
+ isReversed = ( u0 > u1 );
+ if ( E.Orientation() == TopAbs_REVERSED )
+ isReversed = !isReversed;
+ return isReversed;
+ }
+ }
}
}
- // compute normal
- gp_Vec v01( nPnt[0], nPnt[1] ), v02( nPnt[0], nPnt[2] );
- if ( v01.SquareMagnitude() > RealSmall() &&
- v02.SquareMagnitude() > RealSmall() )
+ nn[0] = nn[1];
+ }
+ }
+
+ // find an element with a good normal
+ gp_Vec Ne;
+ bool normalOK = false;
+ gp_XY uv;
+ iteratorElem = aSubMeshDSFace->GetElements();
+ while ( !normalOK && iteratorElem->more() ) // loop on elements on theFace
+ {
+ const SMDS_MeshElement* elem = iteratorElem->next();
+ if ( ! SMESH_MeshAlgos::FaceNormal( elem, const_cast<gp_XYZ&>( Ne.XYZ() ), /*normalized=*/0 ))
+ continue;
+ normalOK = true;
+
+ // get UV of a node inside theFACE
+ SMDS_ElemIteratorPtr nodesIt = elem->nodesIterator();
+ const SMDS_MeshNode* nInFace = 0;
+ int iPosDim = SMDS_TOP_VERTEX;
+ while ( nodesIt->more() ) // loop on nodes
+ {
+ const SMDS_MeshNode* n = static_cast<const SMDS_MeshNode*>( nodesIt->next() );
+ if ( n->GetPosition()->GetTypeOfPosition() >= iPosDim )
{
- Ne = v01 ^ v02;
- if (( normalOK = ( Ne.SquareMagnitude() > RealSmall() )))
- uv = GetNodeUV( theFace, nPnt[iNodeOnFace]._node, 0, &normalOK );
+ nInFace = n;
+ iPosDim = n->GetPosition()->GetTypeOfPosition();
}
}
+ uv = GetNodeUV( theFace, nInFace, 0, &normalOK );
}
if ( !normalOK )
return isReversed;
// if ( surf.IsNull() || surf->Continuity() < GeomAbs_C1 )
// some surfaces not detected as GeomAbs_C1 are nevertheless correct for meshing
if ( surf.IsNull() || surf->Continuity() < GeomAbs_C0 )
- {
- if (!surf.IsNull())
- MESSAGE("surf->Continuity() < GeomAbs_C1 " << (surf->Continuity() < GeomAbs_C1));
- return isReversed;
- }
+ return isReversed;
+
gp_Vec d1u, d1v; gp_Pnt p;
surf->D1( uv.X(), uv.Y(), p, d1u, d1v );
gp_Vec Nf = (d1u ^ d1v).Transformed( loc );
TopoDS_Shape commonAnc;
if ( !shape1.IsNull() && !shape2.IsNull() )
{
+ if ( shape1.ShapeType() == ancestorType && IsSubShape( shape2, shape1 ))
+ return shape1;
+ if ( shape2.ShapeType() == ancestorType && IsSubShape( shape1, shape2 ))
+ return shape2;
+
PShapeIteratorPtr ancIt = GetAncestors( shape1, mesh, ancestorType );
while ( const TopoDS_Shape* anc = ancIt->next() )
if ( IsSubShape( shape2, *anc ))
mutable vector<const QFace* > _faces;
mutable gp_Vec _nodeMove;
mutable int _nbMoves;
+ mutable bool _is2dFixed; // is moved along surface or in 3D
QLink(const SMDS_MeshNode* n1, const SMDS_MeshNode* n2, const SMDS_MeshNode* nm):
SMESH_TLink( n1,n2 ), _mediumNode(nm), _nodeMove(0,0,0), _nbMoves(0) {
_faces.reserve(4);
- //if ( MediumPos() != SMDS_TOP_3DSPACE )
- _nodeMove = MediumPnt() - MiddlePnt();
+ _nodeMove = MediumPnt() - MiddlePnt();
+ _is2dFixed = ( MediumPos() != SMDS_TOP_FACE );
}
void SetContinuesFaces() const;
const QFace* GetContinuesFace( const QFace* face ) const;
const SMDS_MeshNode* EndPosNode(SMDS_TypeOfPosition pos) const
{ return EndPos(0) == pos ? node1() : EndPos(1) == pos ? node2() : 0; }
- void Move(const gp_Vec& move, bool sum=false) const
- { _nodeMove += move; _nbMoves += sum ? (_nbMoves==0) : 1; }
+ void Move(const gp_Vec& move, bool sum=false, bool is2dFixed=false) const
+ { _nodeMove += move; _nbMoves += sum ? (_nbMoves==0) : 1; _is2dFixed |= is2dFixed; }
gp_XYZ Move() const { return _nodeMove.XYZ() / _nbMoves; }
bool IsMoved() const { return (_nbMoves > 0 /*&& !IsStraight()*/); }
+ bool IsFixedOnSurface() const { return _is2dFixed; }
bool IsStraight() const
{ return isStraightLink( (XYZ(node1())-XYZ(node2())).SquareModulus(),
_nodeMove.SquareMagnitude());
double r = thePrevLen / fullLen;
gp_Vec move = linkNorm * refProj * ( 1 - r );
- theLink->Move( move, true );
+ theLink->Move( move, /*sum=*/true );
MSG(string(theStep,'.')<<" Move "<< theLink->_mediumNode->GetID()<<
" by " << refProj * ( 1 - r ) << " following " <<
}
else if ( error == ERR_TRI ) { // chain contains continues triangles
TSplitTriaResult res = splitTrianglesIntoChains( rawChain, chains, pos );
- if ( res != _OK ) { // not quadrangles split into triangles
+ if ( res != _OK ) { // not 'quadrangles split into triangles' in chain
fixTriaNearBoundary( rawChain, *this );
break;
}
// mesure chain length and compute link position along the chain
double chainLen = 0;
vector< double > linkPos;
+ TChain savedChain; // backup
MSGBEG( "Link medium nodes: ");
TChain::iterator link0 = chain.begin(), link1 = chain.begin(), link2;
for ( ++link1; link1 != chain.end(); ++link1, ++link0 ) {
MSGBEG( (*link0)->_mediumNode->GetID() << "-" <<(*link1)->_mediumNode->GetID()<<" ");
double len = ((*link0)->MiddlePnt() - (*link1)->MiddlePnt()).Modulus();
while ( len < numeric_limits<double>::min() ) { // remove degenerated link
+ if ( savedChain.empty() ) savedChain = chain;
link1 = chain.erase( link1 );
if ( link1 == chain.end() )
break;
linkPos.push_back( chainLen );
}
MSG("");
- if ( linkPos.size() < 2 )
- continue;
-
+ if ( linkPos.size() <= 2 && savedChain.size() > 2 ) {
+ //continue;
+ linkPos.clear();
+ chainLen = 0;
+ chain = savedChain;
+ for ( link1 = chain.begin(); link1 != chain.end(); ++link1 ) {
+ chainLen += 1;
+ linkPos.push_back( chainLen );
+ }
+ }
gp_Vec move0 = chain.front()->_nodeMove;
gp_Vec move1 = chain.back ()->_nodeMove;
// transform to global
gp_Vec x01( (*link0)->MiddlePnt(), (*link1)->MiddlePnt() );
gp_Vec x12( (*link1)->MiddlePnt(), (*link2)->MiddlePnt() );
- gp_Vec x = x01.Normalized() + x12.Normalized();
- trsf.SetTransformation( gp_Ax3( gp::Origin(), link1->Normal(), x), gp_Ax3() );
+ try {
+ gp_Vec x = x01.Normalized() + x12.Normalized();
+ trsf.SetTransformation( gp_Ax3( gp::Origin(), link1->Normal(), x), gp_Ax3() );
+ } catch ( Standard_Failure ) {
+ trsf.Invert();
+ }
move.Transform(trsf);
+ (*link1)->Move( move, /*sum=*/false, /*is2dFixed=*/false );
}
else {
// compute 3D displacement by 2D one
"newUV: "<<newUV.X()<<", "<<newUV.Y()<<" \t");
}
#endif
+ (*link1)->Move( move, /*sum=*/false, /*is2dFixed=*/true );
}
- (*link1)->Move( move );
MSG( "Move " << (*link1)->_mediumNode->GetID() << " following "
<< chain.front()->_mediumNode->GetID() <<"-"
<< chain.back ()->_mediumNode->GetID() <<
const bool toFixCentralNodes = ( myMesh->NbBiQuadQuadrangles() +
myMesh->NbBiQuadTriangles() +
myMesh->NbTriQuadraticHexas() );
+ double distXYZ[4];
+ faceHlp.ToFixNodeParameters( true );
for ( pLink = links.begin(); pLink != links.end(); ++pLink ) {
if ( pLink->IsMoved() )
{
gp_Pnt p = pLink->MiddlePnt() + pLink->Move();
+
+ // put on surface nodes on FACE but moved in 3D (23050)
+ if ( !pLink->IsFixedOnSurface() )
+ {
+ faceHlp.SetSubShape( pLink->_mediumNode->getshapeId() );
+ if ( faceHlp.GetSubShape().ShapeType() == TopAbs_FACE )
+ {
+ const_cast<SMDS_MeshNode*>( pLink->_mediumNode )->setXYZ( p.X(), p.Y(), p.Z());
+ p.Coord( distXYZ[1], distXYZ[2], distXYZ[3] );
+ gp_XY uv( Precision::Infinite(), 0 );
+ if ( faceHlp.CheckNodeUV( TopoDS::Face( faceHlp.GetSubShape() ), pLink->_mediumNode,
+ uv, /*tol=*/pLink->Move().Modulus(), /*force=*/true, distXYZ ))
+ p.SetCoord( distXYZ[1], distXYZ[2], distXYZ[3] );
+ }
+ }
GetMeshDS()->MoveNode( pLink->_mediumNode, p.X(), p.Y(), p.Z());
// collect bi-quadratic elements