-// Copyright (C) 2007-2010 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2012 CEA/DEN, EDF R&D, OPEN CASCADE
//
-// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
-// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
-// SMESH SMESH_I : idl implementation based on 'SMESH' unit's classes
// File : SMESH_MeshEditor.hxx
// Created : Mon Apr 12 14:56:19 2004
// Author : Edward AGAPOV (eap)
//=======================================================================
/*!
- * \brief Find elements of given type where the given point is IN or ON.
- * Returns nb of found elements and elements them-selves.
- * Another task is to find out if the given point is out of closed 2D mesh.
- *
- * 'ALL' type means elements of any type excluding nodes and 0D elements
+ * \brief Searcher for elements
*/
//=======================================================================
struct SMESH_ElementSearcher
{
+ /*!
+ * \brief Find elements of given type where the given point is IN or ON.
+ * Returns nb of found elements and elements them-selves.
+ *
+ * 'ALL' type means elements of any type excluding nodes and 0D elements
+ */
virtual int FindElementsByPoint(const gp_Pnt& point,
SMDSAbs_ElementType type,
std::vector< const SMDS_MeshElement* >& foundElems)=0;
-
- virtual TopAbs_State GetPointState(const gp_Pnt& point) = 0;
-
+ /*!
+ * \brief Return an element most close to the given point
+ */
+ virtual const SMDS_MeshElement* FindClosestTo( const gp_Pnt& point,
+ SMDSAbs_ElementType type) = 0;
/*!
* \brief Return elements possibly intersecting the line
*/
virtual void GetElementsNearLine( const gp_Ax1& line,
SMDSAbs_ElementType type,
std::vector< const SMDS_MeshElement* >& foundElems)=0;
+ /*!
+ * \brief Find out if the given point is out of closed 2D mesh.
+ */
+ virtual TopAbs_State GetPointState(const gp_Pnt& point) = 0;
+
};
// ============================================================
SMDS_MeshElement* AddElement(const std::vector<const SMDS_MeshNode*> & nodes,
const SMDSAbs_ElementType type,
const bool isPoly,
- const int ID = -1);
+ const int ID = -1,
+ const double ballDiameter=0.);
/*!
* \brief Add element
*/
bool Reorient (const SMDS_MeshElement * theElement);
// Reverse theElement orientation
+ int Reorient2D (TIDSortedElemSet & theFaces,
+ const gp_Dir& theDirection,
+ const SMDS_MeshElement * theFace);
+ // Reverse theFaces whose orientation to be same as that of theFace
+ // oriented according to theDirection. Return nb of reoriented faces
/*!
* \brief Fuse neighbour triangles into quadrangles.
/*!
* \brief Return true if the point is IN or ON of the element
*/
- static bool isOut( const SMDS_MeshElement* element, const gp_Pnt& point, double tol );
+ static bool IsOut( const SMDS_MeshElement* element, const gp_Pnt& point, double tol );
+ static double GetDistance( const SMDS_MeshFace* face, const gp_Pnt& point );
int SimplifyFace (const std::vector<const SMDS_MeshNode *> faceNodes,
std::vector<const SMDS_MeshNode *>& poly_nodes,
const TIDSortedElemSet& theNodesNot,
const TIDSortedElemSet& theAffectedElems );
+ bool AffectedElemGroupsInRegion( const TIDSortedElemSet& theElems,
+ const TIDSortedElemSet& theNodesNot,
+ const TopoDS_Shape& theShape,
+ TIDSortedElemSet& theAffectedElems);
+
bool DoubleNodesInRegion( const TIDSortedElemSet& theElems,
const TIDSortedElemSet& theNodesNot,
const TopoDS_Shape& theShape );
bool DoubleNodesOnGroupBoundaries( const std::vector<TIDSortedElemSet>& theElems,
bool createJointElems);
+ bool CreateFlatElementsOnFacesGroups( const std::vector<TIDSortedElemSet>& theElems );
+
+ void CreateHoleSkin(double radius,
+ const TopoDS_Shape& theShape,
+ SMESH_NodeSearcher* theNodeSearcher,
+ const char* groupName,
+ std::vector<double>& nodesCoords,
+ std::vector<std::vector<int> >& listOfListOfNodes);
+
/*!
* \brief Generated skin mesh (containing 2D cells) from 3D mesh
* The created 2D mesh elements based on nodes of free faces of boundary volumes