enum Bnd_Dimension { BND_2DFROM3D, BND_1DFROM3D, BND_1DFROM2D };
- void MakeBoundaryMesh(const TIDSortedElemSet& elements,
- Bnd_Dimension dimension,
- SMESH_Group* group = 0,
- SMESH_Mesh* targetMesh = 0,
- bool toCopyElements = false,
- bool toCopyExistingBondary = false);
+ int MakeBoundaryMesh(const TIDSortedElemSet& elements,
+ Bnd_Dimension dimension,
+ SMESH_Group* group = 0,
+ SMESH_Mesh* targetMesh = 0,
+ bool toCopyElements = false,
+ bool toCopyExistingBondary = false,
+ bool toAddExistingBondary = false,
+ bool aroundElements = false);
-private:
+
+ private:
/*!
* \brief Convert elements contained in a submesh to quadratic