// insert theNodesToInsert into theFace between theBetweenNode1 and theBetweenNode2.
// If toCreatePoly is true, replace theFace by polygon, else split theFace.
- static int SortQuadNodes (const SMDS_Mesh * theMesh,
- int theNodeIds[] );
- // Set 4 nodes of a quadrangle face in a good order.
- // Swap 1<->2 or 2<->3 nodes and correspondingly return
- // 1 or 2 else 0.
-
- static bool SortHexaNodes (const SMDS_Mesh * theMesh,
- int theNodeIds[] );
- // Set 8 nodes of a hexahedron in a good order.
- // Return success status
+// static int SortQuadNodes (const SMDS_Mesh * theMesh,
+// int theNodeIds[] );
+// // Set 4 nodes of a quadrangle face in a good order.
+// // Swap 1<->2 or 2<->3 nodes and correspondingly return
+// // 1 or 2 else 0.
+//
+// static bool SortHexaNodes (const SMDS_Mesh * theMesh,
+// int theNodeIds[] );
+// // Set 8 nodes of a hexahedron in a good order.
+// // Return success status
static void AddToSameGroups (const SMDS_MeshElement* elemToAdd,
const SMDS_MeshElement* elemInGroups,