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GPUSPHGUI: add Offset transformation
[modules/smesh.git]
/
src
/
SMESH
/
SMESH_MeshEditor.hxx
diff --git
a/src/SMESH/SMESH_MeshEditor.hxx
b/src/SMESH/SMESH_MeshEditor.hxx
index 9a54cb7addd85487c6a3cde93ecb1d2976efb4b0..a864e4d233e47cb6a248c009145cdaa8e6df99b4 100644
(file)
--- a/
src/SMESH/SMESH_MeshEditor.hxx
+++ b/
src/SMESH/SMESH_MeshEditor.hxx
@@
-465,6
+465,13
@@
public:
SMESH_Mesh* theTargetMesh=0);
// Move or copy theElements applying theTrsf to their nodes
SMESH_Mesh* theTargetMesh=0);
// Move or copy theElements applying theTrsf to their nodes
+ PGroupIDs Offset( TIDSortedElemSet & theElements,
+ const double theValue,
+ SMESH_Mesh* theTgtMesh,
+ const bool theMakeGroups,
+ const bool theFixSelfIntersection);
+ // Make an offset mesh from a source 2D mesh
+
typedef std::list< std::list< const SMDS_MeshNode* > > TListOfListOfNodes;
void FindCoincidentNodes (TIDSortedNodeSet & theNodes,
typedef std::list< std::list< const SMDS_MeshNode* > > TListOfListOfNodes;
void FindCoincidentNodes (TIDSortedNodeSet & theNodes,