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GPUSPHGUI: add Offset transformation
[modules/smesh.git] / src / SMESH / SMESH_MeshEditor.hxx
index 9a54cb7addd85487c6a3cde93ecb1d2976efb4b0..a864e4d233e47cb6a248c009145cdaa8e6df99b4 100644 (file)
@@ -465,6 +465,13 @@ public:
                        SMESH_Mesh*        theTargetMesh=0);
   // Move or copy theElements applying theTrsf to their nodes
 
                        SMESH_Mesh*        theTargetMesh=0);
   // Move or copy theElements applying theTrsf to their nodes
 
+  PGroupIDs Offset( TIDSortedElemSet & theElements,
+                    const double       theValue,
+                    SMESH_Mesh*        theTgtMesh,
+                    const bool         theMakeGroups,
+                    const bool         theFixSelfIntersection);
+  // Make an offset mesh from a source 2D mesh
+
   typedef std::list< std::list< const SMDS_MeshNode* > > TListOfListOfNodes;
 
   void FindCoincidentNodes (TIDSortedNodeSet &   theNodes,
   typedef std::list< std::list< const SMDS_MeshNode* > > TListOfListOfNodes;
 
   void FindCoincidentNodes (TIDSortedNodeSet &   theNodes,