const SMDS_MeshElement* newElem1 = 0;
const SMDS_MeshElement* newElem2 = 0;
- if ( !elem->IsQuadratic() ) // split liner quadrangle
+ if ( !elem->IsQuadratic() ) // split linear quadrangle
{
// for MaxElementLength2D functor we return minimum diagonal for splitting,
// because aBadRate1=2*len(diagonal 1-3); aBadRate2=2*len(diagonal 2-4)
gp_Vec aV01x( aP0x, aP1x );
aTrsf.SetTranslation( aV01x );
- // traslated point
+ // translated point
aV1x = aV0x.Transformed( aTrsf );
aPN1 = aPN0.Transformed( aTrsf );
meshDS->RemoveFreeElement( eIt->next(), 0 );
}
- offsetMesh->Modified();
- offsetMesh->CompactMesh(); // make IDs start from 1
+ // offsetMesh->Modified();
+ // offsetMesh->CompactMesh(); // make IDs start from 1
// source elements for each generated one
SMESH_SequenceOfElemPtr srcElems, srcNodes;
// add new face based on volume nodes
if (aMesh->FindElement( nodes, SMDSAbs_Face, /*noMedium=*/false) )
{
- nbExisted++; // face already exsist
+ nbExisted++; // face already exists
}
else
{