*/
//================================================================================
-void SMESH_MeshEditor::CrearLastCreated()
+void SMESH_MeshEditor::ClearLastCreated()
{
myLastCreatedNodes.Clear();
myLastCreatedElems.Clear();
void SMESH_MeshEditor::DoubleElements( const TIDSortedElemSet& theElements )
{
- CrearLastCreated();
+ ClearLastCreated();
SMESHDS_Mesh* mesh = GetMeshDS();
// get an element type and an iterator over elements