- int NbPolygons() throw(SALOME_Exception);
-
- int NbVolumes(SMDSAbs_ElementOrder order = ORDER_ANY) throw(SALOME_Exception);
-
- int NbTetras(SMDSAbs_ElementOrder order = ORDER_ANY) throw(SALOME_Exception);
-
- int NbHexas(SMDSAbs_ElementOrder order = ORDER_ANY) throw(SALOME_Exception);
-
- int NbPyramids(SMDSAbs_ElementOrder order = ORDER_ANY) throw(SALOME_Exception);
-
- int NbPrisms(SMDSAbs_ElementOrder order = ORDER_ANY) throw(SALOME_Exception);
-
- int NbPolyhedrons() throw(SALOME_Exception);
-
- int NbSubMesh() throw(SALOME_Exception);
+ double GetComputeProgress() const;
+
+ int NbNodes() const throw(SALOME_Exception);
+ int Nb0DElements() const throw(SALOME_Exception);
+ int NbBalls() const throw(SALOME_Exception);
+
+ int NbEdges(SMDSAbs_ElementOrder order = ORDER_ANY) const throw(SALOME_Exception);
+
+ int NbFaces(SMDSAbs_ElementOrder order = ORDER_ANY) const throw(SALOME_Exception);
+ int NbTriangles(SMDSAbs_ElementOrder order = ORDER_ANY) const throw(SALOME_Exception);
+ int NbQuadrangles(SMDSAbs_ElementOrder order = ORDER_ANY) const throw(SALOME_Exception);
+ int NbBiQuadQuadrangles() const throw(SALOME_Exception);
+ int NbBiQuadTriangles() const throw(SALOME_Exception);
+ int NbPolygons(SMDSAbs_ElementOrder order = ORDER_ANY) const throw(SALOME_Exception);
+
+ int NbVolumes(SMDSAbs_ElementOrder order = ORDER_ANY) const throw(SALOME_Exception);
+ int NbTetras(SMDSAbs_ElementOrder order = ORDER_ANY) const throw(SALOME_Exception);
+ int NbHexas(SMDSAbs_ElementOrder order = ORDER_ANY) const throw(SALOME_Exception);
+ int NbTriQuadraticHexas() const throw(SALOME_Exception);
+ int NbPyramids(SMDSAbs_ElementOrder order = ORDER_ANY) const throw(SALOME_Exception);
+ int NbPrisms(SMDSAbs_ElementOrder order = ORDER_ANY) const throw(SALOME_Exception);
+ int NbQuadPrisms() const throw(SALOME_Exception);
+ int NbBiQuadPrisms() const throw(SALOME_Exception);
+ int NbHexagonalPrisms() const throw(SALOME_Exception);
+ int NbPolyhedrons() const throw(SALOME_Exception);
+
+ int NbSubMesh() const throw(SALOME_Exception);