bool MeshExists( int meshId ) const;
+ SMESH_Mesh* FindMesh( int meshId ) const;
+
SMESHDS_Mesh * GetMeshDS() { return _myMeshDS; }
-
+
const SMESHDS_Mesh * GetMeshDS() const { return _myMeshDS; }
SMESH_Gen *GetGen() { return _gen; }
const bool isascii,
const SMESHDS_Mesh* meshPart = 0) throw(SALOME_Exception);
void ExportCGNS(const char * file,
- const SMESHDS_Mesh* mesh);
+ const SMESHDS_Mesh* mesh,
+ const char * meshName = 0);
void ExportGMF(const char * file,
const SMESHDS_Mesh* mesh,
bool withRequiredGroups = true );
int NbQuadrangles(SMDSAbs_ElementOrder order = ORDER_ANY) const throw(SALOME_Exception);
int NbBiQuadQuadrangles() const throw(SALOME_Exception);
int NbBiQuadTriangles() const throw(SALOME_Exception);
- int NbPolygons() const throw(SALOME_Exception);
+ int NbPolygons(SMDSAbs_ElementOrder order = ORDER_ANY) const throw(SALOME_Exception);
int NbVolumes(SMDSAbs_ElementOrder order = ORDER_ANY) const throw(SALOME_Exception);
int NbTetras(SMDSAbs_ElementOrder order = ORDER_ANY) const throw(SALOME_Exception);