+ SMESH_subMesh* aSubMesh = smIt->next();
+
+ // if aSubMesh meshing depends on hyp,
+ // we call aSubMesh->AlgoStateEngine( MODIF_HYP, hyp ) that causes either
+ // 1) clearing of already computed aSubMesh or
+ // 2) changing algo_state from MISSING_HYP to HYP_OK when parameters of hyp becomes valid,
+ // other possible changes are not interesting. (IPAL0052457 - assigning hyp performance pb)
+ if ( aSubMesh->GetComputeState() != SMESH_subMesh::COMPUTE_OK &&
+ aSubMesh->GetComputeState() != SMESH_subMesh::FAILED_TO_COMPUTE &&
+ aSubMesh->GetAlgoState() != SMESH_subMesh::MISSING_HYP )
+ continue;
+
+ const TopoDS_Shape & aSubShape = aSubMesh->GetSubShape();
+
+ if (( aSubMesh->IsApplicableHypotesis( hyp )) &&
+ ( algo = aSubMesh->GetAlgo() ) &&
+ ( compatibleHypoKind = algo->GetCompatibleHypoFilter( !hyp->IsAuxiliary() )) &&
+ ( compatibleHypoKind->IsOk( hyp, aSubShape )))