return aGroup;
SMESH_Group* anOldGrp = (*itg).second;
- SMESHDS_GroupBase* anOldGrpDS = anOldGrp->GetGroupDS();
- if ( !anOldGrp || !anOldGrpDS )
+ if ( !anOldGrp || !anOldGrp->GetGroupDS() )
return aGroup;
+ SMESHDS_GroupBase* anOldGrpDS = anOldGrp->GetGroupDS();
// create new standalone group
aGroup = new SMESH_Group (theGroupID, this, anOldGrpDS->GetType(), anOldGrp->GetName() );