// return true if the next Compute() will be partial and
// existing but changed elements may prevent successful re-compute
bool hasComputed = false, hasNotComputed = false;
-SMESH_subMeshIteratorPtr smIt( _subMeshHolder->GetIterator() );
+ SMESH_subMeshIteratorPtr smIt( _subMeshHolder->GetIterator() );
while ( smIt->more() )
{
const SMESH_subMesh* aSubMesh = smIt->next();