#include "SMESH_Gen.hxx"
+#include "SMESH_DriverMesh.hxx"
#include "SMDS_Mesh.hxx"
#include "SMDS_MeshElement.hxx"
#include "SMDS_MeshNode.hxx"
#include <TopoDS_Iterator.hxx>
#include "memoire.h"
+#include <functional>
#ifdef WIN32
#include <windows.h>
#include <Basics_Utils.hxx>
using namespace std;
+#include <boost/filesystem.hpp>
+#include <boost/asio.hpp>
+namespace fs = boost::filesystem;
// Environment variable separator
#ifdef WIN32
return aMesh;
}
+//=============================================================================
+/*
+ * Parallel compute of a submesh
+ * This function is used to pass to thread_pool
+ */
+//=============================================================================
+const std::function<void(int,
+ SMESH_subMesh*,
+ SMESH_subMesh::compute_event,
+ SMESH_subMesh*,
+ bool,
+ TopTools_IndexedMapOfShape *,
+ TSetOfInt*)>
+ compute_function([&] (int id,
+ SMESH_subMesh* sm,
+ SMESH_subMesh::compute_event event,
+ SMESH_subMesh *shapeSM,
+ bool aShapeOnly,
+ TopTools_IndexedMapOfShape *allowedSubShapes,
+ TSetOfInt* aShapesId) -> void
+{
+ if (sm->GetComputeState() == SMESH_subMesh::READY_TO_COMPUTE)
+ {
+ sm->SetAllowedSubShapes( fillAllowed( shapeSM, aShapeOnly, allowedSubShapes ));
+ setCurrentSubMesh( sm );
+ sm->ComputeStateEngine(event);
+ setCurrentSubMesh( nullptr );
+ sm->SetAllowedSubShapes( nullptr );
+ }
+
+ if ( aShapesId )
+ aShapesId->insert( sm->GetId() );
+
+});
+
//=============================================================================
/*
* Compute a mesh
const bool complexShapeFirst = true;
const int globalAlgoDim = 100;
+ // Pool of thread for computation
+ if(aMesh.IsParallel())
+ aMesh.InitPoolThreads();
+
SMESH_subMeshIteratorPtr smIt;
// Fix of Issue 22150. Due to !BLSURF->OnlyUnaryInput(), BLSURF computes edges
// Mesh all the sub-shapes starting from vertices
// ===============================================
+ TopAbs_ShapeEnum previousShapeType = TopAbs_VERTEX;
+ int nbThreads = aMesh.GetNbThreads();
+ MESSAGE("Running mesh with threads: " << nbThreads << " mesher: " << aMesh.GetMesherNbThreads());
+
+
smIt = shapeSM->getDependsOnIterator(includeSelf, !complexShapeFirst);
while ( smIt->more() )
{
const TopAbs_ShapeEnum shapeType = shape.ShapeType();
if ( !aMesh.HasShapeToMesh() && shapeType == TopAbs_VERTEX )
continue;
+ if(shapeType==TopAbs_FACE||shapeType==TopAbs_EDGE)
+ aMesh.SetNbThreads(0);
+ else
+ aMesh.SetNbThreads(nbThreads);
+ if ((aMesh.IsParallel()||nbThreads!=0) && shapeType != previousShapeType) {
+ // Waiting for all threads for the previous type to end
+ aMesh.wait();
+
+ std::string file_name;
+ switch(previousShapeType){
+ case TopAbs_FACE:
+ file_name = "Mesh2D.med";
+ break;
+ case TopAbs_EDGE:
+ file_name = "Mesh1D.med";
+ break;
+ case TopAbs_VERTEX:
+ file_name = "Mesh0D.med";
+ break;
+ case TopAbs_SOLID:
+ default:
+ file_name = "";
+ break;
+ }
+ if(file_name != "")
+ {
+ fs::path mesh_file = fs::path(aMesh.tmp_folder) / fs::path(file_name);
+ exportMesh(mesh_file.string(), aMesh, "MESH");
+
+ }
+ //Resetting threaded pool info
+ previousShapeType = shapeType;
+ }
// check for preview dimension limitations
if ( aShapesId && GetShapeDim( shapeType ) > (int)aDim )
smToCompute->ComputeStateEngine( SMESH_subMesh::CHECK_COMPUTE_STATE );
continue;
}
-
- if (smToCompute->GetComputeState() == SMESH_subMesh::READY_TO_COMPUTE)
+ if(aMesh.IsParallel())
{
- if (_compute_canceled)
- return false;
- smToCompute->SetAllowedSubShapes( fillAllowed( shapeSM, aShapeOnly, allowedSubShapes ));
- setCurrentSubMesh( smToCompute );
- smToCompute->ComputeStateEngine( computeEvent );
- setCurrentSubMesh( nullptr );
- smToCompute->SetAllowedSubShapes( nullptr );
+ boost::asio::post(*(aMesh._pool), std::bind(compute_function, 1, smToCompute, computeEvent,
+ shapeSM, aShapeOnly, allowedSubShapes,
+ aShapesId));
+ } else {
+ compute_function(1 ,smToCompute, computeEvent,
+ shapeSM, aShapeOnly, allowedSubShapes,
+ aShapesId);
+
+ if (smToCompute->GetComputeState() == SMESH_subMesh::FAILED_TO_COMPUTE &&
+ ( shapeType != TopAbs_EDGE || !SMESH_Algo::isDegenerated( TopoDS::Edge( shape ))))
+ ret = false;
+ else if ( aShapesId )
+ aShapesId->insert( smToCompute->GetId() );
}
+ }
- // we check all the sub-meshes here and detect if any of them failed to compute
- if (smToCompute->GetComputeState() == SMESH_subMesh::FAILED_TO_COMPUTE &&
- ( shapeType != TopAbs_EDGE || !SMESH_Algo::isDegenerated( TopoDS::Edge( shape ))))
- ret = false;
- else if ( aShapesId )
- aShapesId->insert( smToCompute->GetId() );
+ // TODO: Check error handling in parallel mode
+ if(aMesh.IsParallel()){
+ // Waiting for the thread for Solids to finish
+ aMesh.wait();
}
- //aMesh.GetMeshDS()->Modified();
+
+ aMesh.GetMeshDS()->Modified();
+
return ret;
}
else
{
// ================================================================
- // Apply algos that do NOT require discreteized boundaries
+ // Apply algos that do NOT require discretized boundaries
// ("all-dimensional") and do NOT support sub-meshes, starting from
// the most complex shapes and collect sub-meshes with algos that
// DO support sub-meshes
// ================================================================
-
list< SMESH_subMesh* > smWithAlgoSupportingSubmeshes[4]; // for each dim
// map to sort sm with same dim algos according to dim of
sm->SetAllowedSubShapes( fillAllowed( shapeSM, aShapeOnly, allowedSubShapes ));
setCurrentSubMesh( sm );
sm->ComputeStateEngine( computeEvent );
+
setCurrentSubMesh( NULL );
sm->SetAllowedSubShapes( nullptr );
if ( aShapesId )
// mesh the rest sub-shapes starting from vertices
// -----------------------------------------------
ret = Compute( aMesh, aShape, aFlags | UPWARD, aDim, aShapesId, allowedSubShapes );
+
}
MEMOSTAT;
const TopoDS_Shape& aSubShape = smToCompute->GetSubShape();
const int aShapeDim = GetShapeDim( aSubShape );
if ( aShapeDim < 1 ) break;
-
+
SMESH_Algo* algo = GetAlgo( smToCompute );
if ( algo && !algo->NeedDiscreteBoundary() ) {
if ( algo->SupportSubmeshes() ) {