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[modules/smesh.git] / src / SMESH / SMESH_Gen.cxx
index a67b6f09b0e3a32a23b2a978ba0cff6ecb544962..0d59428af2f569df698a11901a4806b462c633fd 100644 (file)
 
 //#define CHRONODEF
 
+#include <boost/asio.hpp>
 #include "SMESH_Gen.hxx"
 
+#include "SMESH_DriverMesh.hxx"
 #include "SMDS_Mesh.hxx"
 #include "SMDS_MeshElement.hxx"
 #include "SMDS_MeshNode.hxx"
@@ -47,6 +49,7 @@
 #include <TopoDS_Iterator.hxx>
 
 #include "memoire.h"
+#include <functional>
 
 #ifdef WIN32
   #include <windows.h>
@@ -55,6 +58,8 @@
 #include <Basics_Utils.hxx>
 
 using namespace std;
+#include <boost/filesystem.hpp>
+namespace fs = boost::filesystem;
 
 // Environment variable separator
 #ifdef WIN32
@@ -155,28 +160,94 @@ SMESH_Mesh* SMESH_Gen::CreateMesh(bool theIsEmbeddedMode)
   return aMesh;
 }
 
+
+//=============================================================================
+/*!
+ * Algo to run the computation of all the submeshes of a mesh in sequentila
+ */
+//=============================================================================
+
+bool SMESH_Gen::sequentialComputeSubMeshes(
+          SMESH_Mesh & aMesh,
+          const TopoDS_Shape & aShape,
+          const ::MeshDimension       aDim,
+          TSetOfInt*                  aShapesId /*=0*/,
+          TopTools_IndexedMapOfShape* allowedSubShapes,
+          SMESH_subMesh::compute_event &computeEvent,
+          const bool includeSelf,
+          const bool complexShapeFirst,
+          const bool   aShapeOnly)
+{
+  MESSAGE("Compute submeshes sequentialy");
+
+  bool ret = true;
+
+  SMESH_subMeshIteratorPtr smIt;
+  SMESH_subMesh *shapeSM = aMesh.GetSubMesh(aShape);
+
+  smIt = shapeSM->getDependsOnIterator(includeSelf, !complexShapeFirst);
+  while ( smIt->more() )
+  {
+    SMESH_subMesh* smToCompute = smIt->next();
+
+    // do not mesh vertices of a pseudo shape
+    const TopoDS_Shape&        shape = smToCompute->GetSubShape();
+    const TopAbs_ShapeEnum shapeType = shape.ShapeType();
+    if ( !aMesh.HasShapeToMesh() && shapeType == TopAbs_VERTEX )
+      continue;
+
+    // check for preview dimension limitations
+    if ( aShapesId && GetShapeDim( shapeType ) > (int)aDim )
+    {
+      // clear compute state not to show previous compute errors
+      //  if preview invoked less dimension less than previous
+      smToCompute->ComputeStateEngine( SMESH_subMesh::CHECK_COMPUTE_STATE );
+      continue;
+    }
+
+    if (smToCompute->GetComputeState() == SMESH_subMesh::READY_TO_COMPUTE)
+    {
+      if (_compute_canceled)
+        return false;
+      smToCompute->SetAllowedSubShapes( fillAllowed( shapeSM, aShapeOnly, allowedSubShapes ));
+      setCurrentSubMesh( smToCompute );
+      smToCompute->ComputeStateEngine( computeEvent );
+      setCurrentSubMesh( nullptr );
+      smToCompute->SetAllowedSubShapes( nullptr );
+    }
+
+    // we check all the sub-meshes here and detect if any of them failed to compute
+    if (smToCompute->GetComputeState() == SMESH_subMesh::FAILED_TO_COMPUTE &&
+        ( shapeType != TopAbs_EDGE || !SMESH_Algo::isDegenerated( TopoDS::Edge( shape ))))
+      ret = false;
+    else if ( aShapesId )
+      aShapesId->insert( smToCompute->GetId() );
+  }
+  //aMesh.GetMeshDS()->Modified();
+  return ret;
+
+};
+
 //=============================================================================
 /*
- * Parallel compute of a submesh
- * This function is used to pass to thread_pool
+ * compute of a submesh
+ * This function is passed to the thread pool
  */
 //=============================================================================
-const std::function<void(int,
-                         SMESH_subMesh*,
+const std::function<void(SMESH_subMesh*,
                          SMESH_subMesh::compute_event,
                          SMESH_subMesh*,
                          bool,
                          TopTools_IndexedMapOfShape *,
                          TSetOfInt*)>
-     parallel_compute([&] (int id,
-                          SMESH_subMesh* sm,
+     compute_function([] (SMESH_subMesh* sm,
                           SMESH_subMesh::compute_event event,
                           SMESH_subMesh *shapeSM,
                           bool aShapeOnly,
                           TopTools_IndexedMapOfShape *allowedSubShapes,
                           TSetOfInt*                  aShapesId) -> void
 {
-    if (sm->GetComputeState() == SMESH_subMesh::READY_TO_COMPUTE)
+  if (sm->GetComputeState() == SMESH_subMesh::READY_TO_COMPUTE)
   {
     sm->SetAllowedSubShapes( fillAllowed( shapeSM, aShapeOnly, allowedSubShapes ));
     //setCurrentSubMesh( sm );
@@ -190,6 +261,107 @@ const std::function<void(int,
 
 });
 
+//=============================================================================
+/*!
+ * Algo to run the computation of all the submeshes of a mesh in parallel
+ */
+//=============================================================================
+
+bool SMESH_Gen::parallelComputeSubMeshes(
+          SMESH_Mesh & aMesh,
+          const TopoDS_Shape & aShape,
+          const ::MeshDimension       aDim,
+          TSetOfInt*                  aShapesId /*=0*/,
+          TopTools_IndexedMapOfShape* allowedSubShapes,
+          SMESH_subMesh::compute_event &computeEvent,
+          const bool includeSelf,
+          const bool complexShapeFirst,
+          const bool   aShapeOnly)
+{
+
+  bool ret = true;
+
+  SMESH_subMeshIteratorPtr smIt;
+  SMESH_subMesh *shapeSM = aMesh.GetSubMesh(aShape);
+
+  // Pool of thread for computation
+  // TODO: move when parallelMesh created
+  aMesh.InitPoolThreads();
+
+  TopAbs_ShapeEnum previousShapeType = TopAbs_VERTEX;
+  int nbThreads = aMesh.GetNbThreads();
+  MESSAGE("Compute submeshes with threads: " << nbThreads);
+
+
+  smIt = shapeSM->getDependsOnIterator(includeSelf, !complexShapeFirst);
+  while ( smIt->more() )
+  {
+    SMESH_subMesh* smToCompute = smIt->next();
+
+    // do not mesh vertices of a pseudo shape
+    const TopoDS_Shape&        shape = smToCompute->GetSubShape();
+    const TopAbs_ShapeEnum shapeType = shape.ShapeType();
+    // Not doing in parallel 1D and 2D meshes
+    if ( !aMesh.HasShapeToMesh() && shapeType == TopAbs_VERTEX )
+      continue;
+    if(shapeType==TopAbs_FACE||shapeType==TopAbs_EDGE)
+      aMesh.SetNbThreads(0);
+    else
+      aMesh.SetNbThreads(nbThreads);
+
+
+    if (shapeType != previousShapeType) {
+      // Waiting for all threads for the previous type to end
+      aMesh.wait();
+
+      std::string file_name;
+      switch(previousShapeType){
+        case TopAbs_FACE:
+          file_name = "Mesh2D.med";
+          break;
+        case TopAbs_EDGE:
+          file_name = "Mesh1D.med";
+          break;
+        case TopAbs_VERTEX:
+          file_name = "Mesh0D.med";
+          break;
+        case TopAbs_SOLID:
+        default:
+          file_name = "";
+          break;
+      }
+      if(file_name != "")
+      {
+        fs::path mesh_file = fs::path(aMesh.tmp_folder) / fs::path(file_name);
+        exportMesh(mesh_file.string(), aMesh, "MESH");
+
+      }
+      //Resetting threaded pool info
+      previousShapeType = shapeType;
+    }
+
+    // check for preview dimension limitations
+    if ( aShapesId && GetShapeDim( shapeType ) > (int)aDim )
+    {
+      // clear compute state not to show previous compute errors
+      //  if preview invoked less dimension less than previous
+      smToCompute->ComputeStateEngine( SMESH_subMesh::CHECK_COMPUTE_STATE );
+      continue;
+    }
+    boost::asio::post(*(aMesh._pool), std::bind(compute_function, smToCompute, computeEvent,
+                      shapeSM, aShapeOnly, allowedSubShapes,
+                      aShapesId));
+  }
+
+  // Waiting for the thread for Solids to finish
+  aMesh.wait();
+
+  aMesh.GetMeshDS()->Modified();
+
+  return ret;
+};
+
+
 //=============================================================================
 /*
  * Compute a mesh
@@ -217,11 +389,6 @@ bool SMESH_Gen::Compute(SMESH_Mesh &                aMesh,
   const bool complexShapeFirst = true;
   const int  globalAlgoDim = 100;
 
-  // Pool of thread for computation
-  if (!_pool){
-    _pool = new ctpl::thread_pool(2);
-  }
-
   SMESH_subMeshIteratorPtr smIt;
 
   // Fix of Issue 22150. Due to !BLSURF->OnlyUnaryInput(), BLSURF computes edges
@@ -241,65 +408,33 @@ bool SMESH_Gen::Compute(SMESH_Mesh &                aMesh,
     // ===============================================
     // Mesh all the sub-shapes starting from vertices
     // ===============================================
+    if (aMesh.IsParallel())
+      ret = parallelComputeSubMeshes(
+              aMesh, aShape, aDim,
+              aShapesId, allowedSubShapes,
+              computeEvent,
+              includeSelf,
+              complexShapeFirst,
+              aShapeOnly);
+    else
+      ret = sequentialComputeSubMeshes(
+              aMesh, aShape, aDim,
+              aShapesId, allowedSubShapes,
+              computeEvent,
+              includeSelf,
+              complexShapeFirst,
+              aShapeOnly);
 
-    TopAbs_ShapeEnum previousShapeType = TopAbs_VERTEX;
-    smIt = shapeSM->getDependsOnIterator(includeSelf, !complexShapeFirst);
-    std::vector<std::future<void>> pending;
-    while ( smIt->more() )
-    {
-      SMESH_subMesh* smToCompute = smIt->next();
-
-      // do not mesh vertices of a pseudo shape
-      const TopoDS_Shape&        shape = smToCompute->GetSubShape();
-      const TopAbs_ShapeEnum shapeType = shape.ShapeType();
-      if ( !aMesh.HasShapeToMesh() && shapeType == TopAbs_VERTEX )
-        continue;
-
-      std::cout << "Shape Type" << shapeType << " previous" << previousShapeType << std::endl;
-      if (shapeType != previousShapeType) {
-        // Waiting for all thread for the previous type to end
-        for(auto it =std::begin(pending); it != std::end(pending); ++it){
-          std::cout << "Waiting" << std::endl;
-          it->wait();
-        }
-        cout << "Number of segments: " << aMesh.NbEdges() << endl;
-        //Resetting threaded pool info
-        previousShapeType = shapeType;
-        pending.clear();
-      }
-
-      // check for preview dimension limitations
-      if ( aShapesId && GetShapeDim( shapeType ) > (int)aDim )
-      {
-        // clear compute state not to show previous compute errors
-        //  if preview invoked less dimension less than previous
-        smToCompute->ComputeStateEngine( SMESH_subMesh::CHECK_COMPUTE_STATE );
-        continue;
-      }
-      pending.push_back(_pool->push(parallel_compute, smToCompute, computeEvent,
-                           shapeSM, aShapeOnly, allowedSubShapes,
-                           aShapesId));
-      std::cout << "Launched " << smToCompute << " shape type " << shapeType << std::endl;
-
-
-    }
-
-    for(auto it =std::begin(pending); it != std::end(pending); ++it){
-      it->wait();
-    }
-    pending.clear();
-    //aMesh.GetMeshDS()->Modified();
     return ret;
   }
   else
   {
     // ================================================================
-    // Apply algos that do NOT require discreteized boundaries
+    // Apply algos that do NOT require discretized boundaries
     // ("all-dimensional") and do NOT support sub-meshes, starting from
     // the most complex shapes and collect sub-meshes with algos that
     // DO support sub-meshes
     // ================================================================
-
     list< SMESH_subMesh* > smWithAlgoSupportingSubmeshes[4]; // for each dim
 
     // map to sort sm with same dim algos according to dim of
@@ -496,6 +631,7 @@ bool SMESH_Gen::Compute(SMESH_Mesh &                aMesh,
           sm->SetAllowedSubShapes( fillAllowed( shapeSM, aShapeOnly, allowedSubShapes ));
           setCurrentSubMesh( sm );
           sm->ComputeStateEngine( computeEvent );
+
           setCurrentSubMesh( NULL );
           sm->SetAllowedSubShapes( nullptr );
           if ( aShapesId )
@@ -508,6 +644,7 @@ bool SMESH_Gen::Compute(SMESH_Mesh &                aMesh,
     // mesh the rest sub-shapes starting from vertices
     // -----------------------------------------------
     ret = Compute( aMesh, aShape, aFlags | UPWARD, aDim, aShapesId, allowedSubShapes );
+
   }
 
   MEMOSTAT;