+/// ===================================================================
+/*!
+ * \brief Iterator on edges of face
+ */
+/// ===================================================================
+
+class _MyEdgeIterator : public SMDS_ElemIterator
+{
+ vector< const SMDS_MeshElement* > myElems;
+ int myIndex;
+public:
+ _MyEdgeIterator(const SMDS_MeshFace* face):myIndex(0) {
+ myElems.reserve( face->NbNodes() );
+ for ( int i = 0; i < face->NbNodes(); ++i ) {
+ const SMDS_MeshElement* edge =
+ SMDS_Mesh::FindEdge( face->GetNode( i ), face->GetNode( i + 1 ));
+ if ( edge )
+ myElems.push_back( edge );
+ }
+ }
+ /// Return true if and only if there are other object in this iterator
+ virtual bool more() { return myIndex < myElems.size(); }
+
+ /// Return the current object and step to the next one
+ virtual const SMDS_MeshElement* next() { return myElems[ myIndex++ ]; }
+};
+