-// Copyright (C) 2007-2013 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2015 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
virtual int NbNodes() const;
virtual int NbEdges() const;
virtual int NbFaces() const;
- inline int GetID() const { return myID; };
+ inline int GetID() const { return myID; }
///Return the type of the current element
virtual SMDSAbs_ElementType GetType() const = 0;
struct Filter
{
virtual bool operator()(const SMDS_MeshElement* e) const = 0;
- ~Filter() {}
+ virtual ~Filter() {}
};
struct NonNullFilter: public Filter
{