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[bos #40650][CEA 33012] Beta Law distribution: added a new type of distribution for...
[modules/smesh.git]
/
src
/
OBJECT
/
SMESH_SVTKActor.h
diff --git
a/src/OBJECT/SMESH_SVTKActor.h
b/src/OBJECT/SMESH_SVTKActor.h
index 54b3ad3054bee9a44759585ef30164bbd6a3fde4..5e156cc4596c4b89488acba1e5c33cbe8bd132a2 100644
(file)
--- a/
src/OBJECT/SMESH_SVTKActor.h
+++ b/
src/OBJECT/SMESH_SVTKActor.h
@@
-1,4
+1,4
@@
-// Copyright (C) 2007-20
12 CEA/DEN, EDF R&D
, OPEN CASCADE
+// Copyright (C) 2007-20
24 CEA, EDF
, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
@@
-6,7
+6,7
@@
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// version 2.1 of the License
, or (at your option) any later version
.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
@@
-41,26
+41,27
@@
class SMESHOBJECT_EXPORT SMESH_SVTKActor : public SVTK_Actor {
public:
static SMESH_SVTKActor* New();
public:
static SMESH_SVTKActor* New();
- vtkTypeMacro(SMESH_SVTKActor, SVTK_Actor)
;
+ vtkTypeMacro(SMESH_SVTKActor, SVTK_Actor)
+ void SetBallScale(double theSize);
void SetBallSize(float theSize);
void Set0DSize(float theSize);
//! To publish the actor an all its internal devices
virtual
void
void SetBallSize(float theSize);
void Set0DSize(float theSize);
//! To publish the actor an all its internal devices
virtual
void
- AddToRender(vtkRenderer* theRendere);
+ AddToRender(vtkRenderer* theRendere);
virtual void SetVisibility( int theVisibility );
virtual void SetVisibility( int theVisibility );
- //! Initiali
a
ze the instance completely
+ //! Initialize the instance completely
virtual void
Initialize();
//! Allow to recostruct selected cells from source SALOME_Actor and map of subindexes
virtual void
MapCells(SALOME_Actor* theMapActor,
virtual void
Initialize();
//! Allow to recostruct selected cells from source SALOME_Actor and map of subindexes
virtual void
MapCells(SALOME_Actor* theMapActor,
- const
TColStd_IndexedMapOfInteger
& theMapIndex);
+ const
SVTK_TIndexedMapOfVtkId
& theMapIndex);
//! To remove the actor an all its internal devices
//! To remove the actor an all its internal devices
@@
-68,13
+69,16
@@
public:
void
RemoveFromRender(vtkRenderer* theRendere);
void
RemoveFromRender(vtkRenderer* theRendere);
+ void SetVisualObject(TVisualObjPtr theVisualObj);
+
protected:
SVTK_DeviceActor* my0DActor;
SVTK_DeviceActor* myBallActor;
vtkUnstructuredGrid* my0DGrid;
vtkUnstructuredGrid* myBallGrid;
protected:
SVTK_DeviceActor* my0DActor;
SVTK_DeviceActor* myBallActor;
vtkUnstructuredGrid* my0DGrid;
vtkUnstructuredGrid* myBallGrid;
-
+ TVisualObjPtr myVisualObj;
+
SMESH_SVTKActor();
virtual ~SMESH_SVTKActor();
};
SMESH_SVTKActor();
virtual ~SMESH_SVTKActor();
};