+
+ vtkCellData* cd = 0;
+ vtkCellData* outputCD = 0;
+ //Copy deamaters of the balls
+ if(myVisualObj) {
+ outputCD = myBallGrid->GetCellData();
+ cd = aSourceGrid->GetCellData();
+ }
+ outputCD->CopyAllocate(cd,aNbOfParts,aNbOfParts/2);
+ for(int ind = 1; ind <= aNbOfParts; ind++)
+ {
+ vtkIdType aPartId = theMapIndex( ind );