+TopoDS_Shape SMESH_PreviewActorsCollection::GetShapeByIndex( int index )
+{
+ return IsValidIndex( index ) ? myMapOfShapes.FindKey( index ) : TopoDS_Shape();
+}
+
+void SMESH_PreviewActorsCollection::SetIndices( const QList<int>& indices)
+{
+ if ( myIndices != indices )
+ {
+ myIndices = indices;
+ showCurrentChunk();
+ }
+}
+