virtual int GetEntities( const SMDSAbs_ElementType, TEntityList& ) const = 0;
virtual bool IsNodePrs() const = 0;
virtual SMDS_Mesh* GetMesh() const = 0;
virtual int GetEntities( const SMDSAbs_ElementType, TEntityList& ) const = 0;
virtual bool IsNodePrs() const = 0;
virtual SMDS_Mesh* GetMesh() const = 0;
- SMESH::SMESH_Mesh_ptr GetMeshServer() { return myClient.GetMeshServer(); }
- SMDS_Mesh* GetMesh() const { return myClient.GetMesh(); }
+ virtual SMESH::SMESH_Mesh_ptr GetMeshServer() { return myClient.GetMeshServer(); }
+ virtual SMDS_Mesh* GetMesh() const { return myClient.GetMesh(); }
virtual void UpdateFunctor( const SMESH::Controls::FunctorPtr& theFunctor );
virtual int GetElemDimension( const int theObjId );
virtual SMDS_Mesh* GetMesh() const { return myMeshObj->GetMesh(); }
virtual void UpdateFunctor( const SMESH::Controls::FunctorPtr& theFunctor );
virtual int GetElemDimension( const int theObjId );
virtual SMDS_Mesh* GetMesh() const { return myMeshObj->GetMesh(); }