vtkIdList *cellPts;
vtkCell *cell;
int numCellPts;
- vtkFloatingPointType *x;
- vtkFloatingPointType multiplier;
+ double *x;
+ double multiplier;
vtkPoints *newPts;
vtkIdList *newCellPts;
vtkPointData *pd = input->GetPointData();
// To extract boundary cells, we have to create supplemental information
if ( this->ExtractBoundaryCells )
{
- vtkFloatingPointType val;
+ double val;
newScalars = vtkFloatArray::New();
newScalars->SetNumberOfValues(numPts);