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Bug PAL7444 - display mesh takes a lot of more memory in 2.1.0 than in 2.0.0.
[modules/smesh.git] / src / OBJECT / SMESH_DeviceActor.h
index 5de228b0bc0bea72d4212192bf4e5d36e46cade6..96dd92ce659141b586f6e19870e5225e89e485bf 100644 (file)
@@ -21,7 +21,7 @@
 //
 //
 //
-//  File   : SMESH_Actor.h
+//  File   : SMESH_DeviceActor.h
 //  Author : Nicolas REJNERI
 //  Module : SMESH
 //  $Header$
@@ -55,14 +55,15 @@ class SMESH_ExtractGeometry;
 
 
 class SMESH_DeviceActor: public vtkLODActor{
-  friend class SMESH_Actor;
+  friend class SMESH_ActorDef;
 
  public:
   vtkTypeMacro(SMESH_DeviceActor,vtkLODActor);
   static SMESH_DeviceActor* New();
 
-  void SetStoreMapping(int theStoreMapping);
-  int GetStoreMapping(){ return myStoreMapping;}
+  void SetStoreClippingMapping(bool theStoreMapping);
+  void SetStoreGemetryMapping(bool theStoreMapping);
+  void SetStoreIDMapping(bool theStoreMapping);
 
   virtual int GetNodeObjId(int theVtkID);
   virtual float* GetNodeCoord(int theObjID);
@@ -95,13 +96,18 @@ class SMESH_DeviceActor: public vtkLODActor{
                      vtkScalarBarActor* theScalarBarActor,
                      vtkLookupTable* theLookupTable);
   void SetExtControlMode(SMESH::Controls::FunctorPtr theFunctor,
-                        SMESH_DeviceActor* theDeviceActor);
+                        vtkScalarBarActor* theScalarBarActor,
+                        vtkLookupTable* theLookupTable);
+  void SetExtControlMode(SMESH::Controls::FunctorPtr theFunctor);
 
   bool IsHighlited() { return myIsHighlited;}
   void SetHighlited(bool theIsHighlited);
 
   virtual void Render(vtkRenderer *, vtkMapper *);
 
+  void SetImplicitFunctionUsed(bool theIsImplicitFunctionUsed);
+  bool IsImplicitFunctionUsed() const{ return myIsImplicitFunctionUsed;}
+
  protected:
   void Init(TVisualObjPtr theVisualObj, vtkImplicitBoolean* theImplicitBoolean);
   void SetUnstructuredGrid(vtkUnstructuredGrid* theGrid);
@@ -113,11 +119,12 @@ class SMESH_DeviceActor: public vtkLODActor{
   EReperesent myRepresentation;
 
   SMESH_ExtractGeometry* myExtractGeometry;
+  bool myIsImplicitFunctionUsed;
 
   vtkMergeFilter* myMergeFilter;
   SALOME_ExtractUnstructuredGrid* myExtractUnstructuredGrid;
 
-  bool myStoreMapping;
+  bool myStoreClippingMapping;
   SALOME_GeometryFilter *myGeomFilter;
   SALOME_TransformFilter *myTransformFilter;
   std::vector<SALOME_PassThroughFilter*> myPassFilter;
@@ -145,4 +152,4 @@ class SMESH_DeviceActor: public vtkLODActor{
 };
 
 
-#endif //SMESH_ACTOR_H
+#endif //SMESH_DEVICE_ACTOR_H