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[modules/smesh.git] / src / OBJECT / SMESH_DeviceActor.h
index 5a6169a95f3bb0f03c4c19cf7101fde21fa2f4bc..c8f17d254e3d42f13c881b6a7a1b4b8833e5254c 100644 (file)
@@ -1,24 +1,25 @@
-//  Copyright (C) 2007-2008  CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2024  CEA, EDF, OPEN CASCADE
 //
-//  Copyright (C) 2003-2007  OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-//  CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+// Copyright (C) 2003-2007  OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
 //
-//  This library is free software; you can redistribute it and/or
-//  modify it under the terms of the GNU Lesser General Public
-//  License as published by the Free Software Foundation; either
-//  version 2.1 of the License.
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License, or (at your option) any later version.
 //
-//  This library is distributed in the hope that it will be useful,
-//  but WITHOUT ANY WARRANTY; without even the implied warranty of
-//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
-//  Lesser General Public License for more details.
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+// Lesser General Public License for more details.
 //
-//  You should have received a copy of the GNU Lesser General Public
-//  License along with this library; if not, write to the Free Software
-//  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
 //
-//  See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
 //
+
 //  SMESH OBJECT : interactive object for SMESH visualization
 //  File   : SMESH_DeviceActor.h
 //  Author : Nicolas REJNERI
@@ -29,6 +30,7 @@
 #define SMESH_DEVICE_ACTOR_H
 
 #include <VTKViewer_GeometryFilter.h>
+#include <VTKViewer_MarkerDef.h>
 #include "SMESH_Controls.hxx"
 #include "SMESH_Object.h"
 
@@ -39,55 +41,74 @@ class vtkCell;
 class vtkProperty;
 class vtkMergeFilter;
 class vtkShrinkFilter;
-class vtkPolyDataMapper;
 class vtkUnstructuredGrid;
-class vtkScalarBarActor;
 class vtkLookupTable;
 class vtkImplicitBoolean;
-class vtkPassThroughFilter;
+class vtkPassThrough;
+class vtkPlaneCollection;
 
 class VTKViewer_Transform;
 class VTKViewer_TransformFilter;
 class VTKViewer_ExtractUnstructuredGrid;
+class VTKViewer_PolyDataMapper;
 
 class SMESH_ExtractGeometry;
 class SMESH_FaceOrientationFilter;
+class SMESH_ScalarBarActor;
 
 
 class SMESHOBJECT_EXPORT SMESH_DeviceActor: public vtkLODActor{
   friend class SMESH_ActorDef;
 
  public:
-  vtkTypeMacro(SMESH_DeviceActor,vtkLODActor);
+  vtkTypeMacro(SMESH_DeviceActor,vtkLODActor)
   static SMESH_DeviceActor* New();
 
   void SetStoreClippingMapping(bool theStoreMapping);
   void SetStoreGemetryMapping(bool theStoreMapping);
   void SetStoreIDMapping(bool theStoreMapping);
 
-  virtual int GetNodeObjId(int theVtkID);
-  virtual vtkFloatingPointType* GetNodeCoord(int theObjID);
+  virtual vtkIdType GetNodeObjId(vtkIdType theVtkID);
+  virtual double* GetNodeCoord(vtkIdType theObjID);
+  virtual vtkIdType GetNodeVtkId(vtkIdType theObjID);
 
-  virtual int GetElemObjId(int theVtkID);
-  virtual vtkCell* GetElemCell(int theObjID);
+  virtual vtkIdType GetElemObjId(vtkIdType theVtkID);
+  virtual vtkCell* GetElemCell(vtkIdType theObjID);
 
   virtual void SetTransform(VTKViewer_Transform* theTransform); 
-  virtual unsigned long int GetMTime();
+  virtual vtkMTimeType GetMTime();
 
   virtual void SetFacesOriented(bool theIsFacesOriented);
   virtual bool GetFacesOriented() { return myIsFacesOriented; }
 
+  virtual void SetFacesOrientationColor(double r,double g,double b);
+  virtual void GetFacesOrientationColor(double& r,double& g,double& b);
+
+  virtual void SetFacesOrientationScale(double theScale);
+  virtual double GetFacesOrientationScale();
+
+  virtual void SetFacesOrientation3DVectors(bool theState);
+  virtual bool GetFacesOrientation3DVectors();
+
+  //----------------------------------------------------------------------------
+  //! Setting for displaying quadratic elements
+  virtual void SetQuadraticArcMode(bool theFlag);
+  virtual bool GetQuadraticArcMode();
+  
+  virtual void SetQuadraticArcAngle(double theMaxAngle);
+  virtual double GetQuadraticArcAngle();
+  
   void UpdateFaceOrientation();
 
-  vtkFloatingPointType GetShrinkFactor();
-  void  SetShrinkFactor(vtkFloatingPointType value);
+  double GetShrinkFactor();
+  void  SetShrinkFactor(double value);
 
   bool IsShrunkable() { return myIsShrinkable;}
   bool IsShrunk() { return myIsShrunk;}
   void SetShrink(); 
   void UnShrink(); 
 
-  enum EReperesent { ePoint, eWireframe, eSurface, eInsideframe};
+  enum EReperesent { ePoint, eWireframe, eSurface, eInsideframe, eNoneRepr=-1};
   EReperesent GetRepresentation(){ return myRepresentation;}
   void SetRepresentation(EReperesent theMode);
 
@@ -100,29 +121,51 @@ class SMESHOBJECT_EXPORT SMESH_DeviceActor: public vtkLODActor{
   VTKViewer_ExtractUnstructuredGrid* GetExtractUnstructuredGrid();
   vtkUnstructuredGrid* GetUnstructuredGrid();
 
+  void SetPlaneCollection( vtkPlaneCollection* theCollection );
+
   void SetControlMode(SMESH::Controls::FunctorPtr theFunctor,
-                     vtkScalarBarActor* theScalarBarActor,
-                     vtkLookupTable* theLookupTable);
+                      SMESH_ScalarBarActor* theScalarBarActor,
+                      vtkLookupTable* theLookupTable);
   void SetExtControlMode(SMESH::Controls::FunctorPtr theFunctor,
-                        vtkScalarBarActor* theScalarBarActor,
-                        vtkLookupTable* theLookupTable);
+                         SMESH_ScalarBarActor* theScalarBarActor,
+                         vtkLookupTable* theLookupTable);
   void SetExtControlMode(SMESH::Controls::FunctorPtr theFunctor);
 
   bool IsHighlited() { return myIsHighlited;}
   void SetHighlited(bool theIsHighlited);
 
+  virtual
+  void
+  SetCoincident3DAllowed(bool theIsFeatureEdgesAllowed);
+
+  virtual
+  bool 
+  IsCoincident3DAllowed() const;
+
   virtual void Render(vtkRenderer *, vtkMapper *);
 
   void SetImplicitFunctionUsed(bool theIsImplicitFunctionUsed);
   bool IsImplicitFunctionUsed() const{ return myIsImplicitFunctionUsed;}
 
+  void SetMarkerEnabled( bool );
+  void SetBallEnabled( bool );
+  void SetBallScale( double );
+  void SetMarkerStd( VTK::MarkerType, VTK::MarkerScale );
+  void SetMarkerTexture( int, VTK::MarkerTexture );
+  VTK::MarkerType GetMarkerType();
+  VTK::MarkerScale GetMarkerScale();
+  int GetMarkerTexture();
+  double GetBallScale();
+
  protected:
   void Init(TVisualObjPtr theVisualObj, vtkImplicitBoolean* theImplicitBoolean);
   void SetUnstructuredGrid(vtkUnstructuredGrid* theGrid);
 
-  vtkPolyDataMapper *myMapper;
+  VTKViewer_PolyDataMapper *myMapper;
   TVisualObjPtr myVisualObj;
 
+  vtkSmartPointer<vtkPlaneCollection> myPlaneCollection;
+  
   vtkProperty *myProperty;
   EReperesent myRepresentation;
 
@@ -140,7 +183,7 @@ class SMESHOBJECT_EXPORT SMESH_DeviceActor: public vtkLODActor{
   bool myStoreClippingMapping;
   VTKViewer_GeometryFilter *myGeomFilter;
   VTKViewer_TransformFilter *myTransformFilter;
-  std::vector<vtkPassThroughFilter*> myPassFilter;
+  std::vector<vtkPassThrough*> myPassFilter;
 
   vtkShrinkFilter* myShrinkFilter;
   bool myIsShrinkable;
@@ -148,16 +191,16 @@ class SMESHOBJECT_EXPORT SMESH_DeviceActor: public vtkLODActor{
   
   bool myIsHighlited;
 
-  vtkFloatingPointType myPolygonOffsetFactor;
-  vtkFloatingPointType myPolygonOffsetUnits;
+  double myPolygonOffsetFactor;
+  double myPolygonOffsetUnits;
 
   void
-  SetPolygonOffsetParameters(vtkFloatingPointType factor, 
-                            vtkFloatingPointType units);
+  SetPolygonOffsetParameters(double factor, 
+                             double units);
 
   void
-  GetPolygonOffsetParameters(vtkFloatingPointType& factor, 
-                            vtkFloatingPointType& units)
+  GetPolygonOffsetParameters(double& factor, 
+                             double& units)
   {
     factor = myPolygonOffsetFactor;
     units = myPolygonOffsetUnits;