virtual void SetFacesOriented(bool theIsFacesOriented);
virtual bool GetFacesOriented() { return myIsFacesOriented; }
+ //----------------------------------------------------------------------------
+ //! Setting for displaying quadratic elements
+ virtual void SetQuadraticArcMode(bool theFlag);
+ virtual bool GetQuadraticArcMode();
+
+ virtual void SetQuadraticArcAngle(vtkFloatingPointType theMaxAngle);
+ virtual vtkFloatingPointType GetQuadraticArcAngle();
+
void UpdateFaceOrientation();
vtkFloatingPointType GetShrinkFactor();
vtkUnstructuredGrid* GetUnstructuredGrid();
void SetControlMode(SMESH::Controls::FunctorPtr theFunctor,
- vtkScalarBarActor* theScalarBarActor,
- vtkLookupTable* theLookupTable);
+ vtkScalarBarActor* theScalarBarActor,
+ vtkLookupTable* theLookupTable);
void SetExtControlMode(SMESH::Controls::FunctorPtr theFunctor,
- vtkScalarBarActor* theScalarBarActor,
- vtkLookupTable* theLookupTable);
+ vtkScalarBarActor* theScalarBarActor,
+ vtkLookupTable* theLookupTable);
void SetExtControlMode(SMESH::Controls::FunctorPtr theFunctor);
bool IsHighlited() { return myIsHighlited;}
void
SetPolygonOffsetParameters(vtkFloatingPointType factor,
- vtkFloatingPointType units);
+ vtkFloatingPointType units);
void
GetPolygonOffsetParameters(vtkFloatingPointType& factor,
- vtkFloatingPointType& units)
+ vtkFloatingPointType& units)
{
factor = myPolygonOffsetFactor;
units = myPolygonOffsetUnits;