#include "SMESH_ActorUtils.h"
-#include "QAD_Config.h"
+//#include "QAD_Config.h"
#include "utilities.h"
+#include <vtkUnstructuredGrid.h>
+#include <vtkUnstructuredGridWriter.h>
+
#ifdef _DEBUG_
static int MYDEBUG = 1;
#else
#endif
namespace SMESH{
+
float GetFloat(const QString& theValue, float theDefault){
if(theValue.isEmpty()) return theDefault;
- QString aValue = QAD_CONFIG->getSetting(theValue);
- if(aValue.isEmpty()) return theDefault;
- return aValue.toFloat();
+ //QString aValue = QAD_CONFIG->getSetting(theValue);
+ //if(aValue.isEmpty())
+ return theDefault;
+ //return aValue.toFloat();
}
+
+ void WriteUnstructuredGrid(vtkUnstructuredGrid* theGrid, const char* theFileName){
+ vtkUnstructuredGridWriter* aWriter = vtkUnstructuredGridWriter::New();
+ aWriter->SetFileName(theFileName);
+ aWriter->SetInput(theGrid);
+ if(theGrid->GetNumberOfCells()){
+ aWriter->Write();
+ }
+ aWriter->Delete();
+ }
+
}