#include "SMESH_ActorUtils.h"
-#include "QAD_Config.h"
+#include "SUIT_ResourceMgr.h"
+#include "SUIT_Session.h"
+
#include "utilities.h"
#include <vtkUnstructuredGrid.h>
namespace SMESH{
- float GetFloat(const QString& theValue, float theDefault){
- if(theValue.isEmpty()) return theDefault;
- QString aValue = QAD_CONFIG->getSetting(theValue);
- if(aValue.isEmpty()) return theDefault;
- return aValue.toFloat();
+ float GetFloat( const QString& theValue, float theDefault )
+ {
+ int pos = theValue.find( ":" );
+ float val = theDefault;
+ if( pos>=0 )
+ {
+ QString val = theValue.right( theValue.length()-pos-1 ),
+ sect = theValue.left( pos );
+ if( !val.isEmpty() && !sect.isEmpty() )
+ val = GetFloat( val, sect, theDefault );
+ }
+ return val;
+ }
+
+ float GetFloat( const QString& theValue, const QString& theSection, float theDefault )
+ {
+ float val = theDefault;
+ SUIT_ResourceMgr* mgr = SUIT_Session::session()->resourceMgr();
+ if( mgr )
+ val = (float) mgr->doubleValue( theValue, theSection, theDefault );
+
+ return val;
}
void WriteUnstructuredGrid(vtkUnstructuredGrid* theGrid, const char* theFileName){