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Add a missing resource file
[modules/smesh.git] / src / OBJECT / SMESH_Actor.h
index abe27bb4e3a8adf901fe64df8ae9699127952002..e8818e4d50b344f94edbb1feef52b8383d1c4e75 100644 (file)
@@ -141,12 +141,12 @@ class SMESHOBJECT_EXPORT SMESH_Actor: public SALOME_Actor
   virtual void SetFacesOrientation3DVectors(bool theState) = 0;
   virtual bool GetFacesOrientation3DVectors() = 0;
 
-  enum eControl{eNone, eLength, eLength2D, eFreeBorders, eFreeEdges, eFreeNodes,
+  enum eControl{eNone, eLength, eLength2D, eDeflection2D, eFreeBorders, eFreeEdges, eFreeNodes,
                 eFreeFaces, eMultiConnection, eArea, eTaper, eAspectRatio,
                 eMinimumAngle, eWarping, eSkew, eAspectRatio3D, eMultiConnection2D, eVolume3D,
                 eMaxElementLength2D, eMaxElementLength3D, eBareBorderFace, eBareBorderVolume,
                 eOverConstrainedFace, eOverConstrainedVolume, eCoincidentNodes,
-                eCoincidentElems1D, eCoincidentElems2D, eCoincidentElems3D };
+                eCoincidentElems1D, eCoincidentElems2D, eCoincidentElems3D, eNodeConnectivityNb };
   virtual void SetControlMode(eControl theMode) = 0;
   virtual eControl GetControlMode() = 0;
   virtual SMESH::Controls::FunctorPtr GetFunctor() = 0;