#ifndef SMESH_ACTOR_H
#define SMESH_ACTOR_H
-#include "SALOME_Actor.h"
+#include <SALOME_Actor.h>
#include "SMESH_Object.h"
class vtkUnstructuredGrid;
enum eControl{eNone, eLength, eLength2D, eFreeBorders, eFreeEdges, eMultiConnection,
eArea, eTaper, eAspectRatio, eMinimumAngle, eWarping, eSkew,
- eAspectRatio3D, eMultiConnection2D};
+ eAspectRatio3D, eMultiConnection2D, eVolume3D};
virtual void SetControlMode(eControl theMode) = 0;
virtual eControl GetControlMode() = 0;
virtual void SetControlsPrecision( const long ) = 0;
virtual long GetControlsPrecision() const = 0;
+
+ virtual void UpdateScalarBar() = 0;
};