enum EReperesent { ePoint, eEdge, eSurface};
virtual void SetRepresentation(int theMode);
+
+ enum EEntityMode { eEdges = 0x01, eFaces = 0x02, eVolumes = 0x04, eAllEntity = 0x07};
+ unsigned int GetEntityMode() const { return myEntityMode;}
+ void SetEntityMode(unsigned int theMode);
+
void SetPointRepresentation(bool theIsPointsVisible);
bool GetPointRepresentation();
vtkProperty* my1DExtProp;
SMESH_DeviceActor* my1DExtActor;
+ unsigned int myEntityMode;
bool myIsPointsVisible;
bool myIsShrinkable;