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[modules/smesh.git] / src / OBJECT / SMESH_Actor.cxx
index 4a64b0de0b7e7f689058b9b30cbacccd9ac4a52b..f1bb13d163b2a322b782c18c60593c5f04c634f6 100644 (file)
@@ -645,8 +645,8 @@ void SMESH_ActorDef::SetPointsLabeled( bool theIsPointsLabeled )
 }
 
 void SMESH_ActorDef::SetPointsFontProperties( SMESH::LabelFont theFamily, int theSize,
-                                             bool theBold, bool theItalic, bool theShadow,
-                                             vtkFloatingPointType r, vtkFloatingPointType g, vtkFloatingPointType b )
+                                              bool theBold, bool theItalic, bool theShadow,
+                                              vtkFloatingPointType r, vtkFloatingPointType g, vtkFloatingPointType b )
 {    
   if(myNodeActor) {
     myNodeActor->SetFontProperties( theFamily, theSize, theBold, theItalic, theShadow, r, g, b );
@@ -656,8 +656,8 @@ void SMESH_ActorDef::SetPointsFontProperties( SMESH::LabelFont theFamily, int th
 }
 
 void SMESH_ActorDef::SetCellsFontProperties( SMESH::LabelFont theFamily, int theSize,
-                                            bool theBold, bool theItalic, bool theShadow,
-                                            vtkFloatingPointType r, vtkFloatingPointType g, vtkFloatingPointType b )
+                                             bool theBold, bool theItalic, bool theShadow,
+                                             vtkFloatingPointType r, vtkFloatingPointType g, vtkFloatingPointType b )
 {    
   if(my3DActor) {
     my3DActor->SetFontProperties( theFamily, theSize, theBold, theItalic, theShadow, r, g, b );