}
void SMESH_ActorDef::SetPointsFontProperties( SMESH::LabelFont theFamily, int theSize,
- bool theBold, bool theItalic, bool theShadow,
- vtkFloatingPointType r, vtkFloatingPointType g, vtkFloatingPointType b )
+ bool theBold, bool theItalic, bool theShadow,
+ vtkFloatingPointType r, vtkFloatingPointType g, vtkFloatingPointType b )
{
if(myNodeActor) {
myNodeActor->SetFontProperties( theFamily, theSize, theBold, theItalic, theShadow, r, g, b );
}
void SMESH_ActorDef::SetCellsFontProperties( SMESH::LabelFont theFamily, int theSize,
- bool theBold, bool theItalic, bool theShadow,
- vtkFloatingPointType r, vtkFloatingPointType g, vtkFloatingPointType b )
+ bool theBold, bool theItalic, bool theShadow,
+ vtkFloatingPointType r, vtkFloatingPointType g, vtkFloatingPointType b )
{
if(my3DActor) {
my3DActor->SetFontProperties( theFamily, theSize, theBold, theItalic, theShadow, r, g, b );