Salome HOME
0022523: [CEA 1096] Add a colomn "biquadratic" in "Mesh Information"
[modules/smesh.git] / src / OBJECT / SMESH_Actor.cxx
index 4daba11f8575cdb82ec8ed052654fa09dfb902c5..ed1ca8594a94a75fd5aec6b011cebbe7c1f84851 100644 (file)
@@ -1,4 +1,4 @@
-// Copyright (C) 2007-2012  CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2014  CEA/DEN, EDF R&D, OPEN CASCADE
 //
 // Copyright (C) 2003-2007  OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
 // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
@@ -6,7 +6,7 @@
 // This library is free software; you can redistribute it and/or
 // modify it under the terms of the GNU Lesser General Public
 // License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// version 2.1 of the License, or (at your option) any later version.
 //
 // This library is distributed in the hope that it will be useful,
 // but WITHOUT ANY WARRANTY; without even the implied warranty of
@@ -24,7 +24,7 @@
 //  File   : SMESH_Actor.cxx
 //  Author : Nicolas REJNERI
 //  Module : SMESH
-//
+
 #include "SMESH_ActorDef.h"
 #include "SMESH_ActorUtils.h"
 #include "SMESH_DeviceActor.h"
@@ -37,6 +37,7 @@
 #include "VTKViewer_ExtractUnstructuredGrid.h"
 #include "VTKViewer_FramedTextActor.h"
 #include "SALOME_InteractiveObject.hxx"
+#include "SMESH_SVTKActor.h"
 
 #include "SUIT_Session.h"
 #include "SUIT_ResourceMgr.h"
 
 #include <vtkMath.h>
 #include <vtkPlane.h>
+#include <vtkPlaneCollection.h>
 #include <vtkImplicitBoolean.h>
 #include <vtkImplicitFunctionCollection.h>
 
-#include <vtkConfigure.h>
-#if !defined(VTK_XVERSION)
-#define VTK_XVERSION (VTK_MAJOR_VERSION<<16)+(VTK_MINOR_VERSION<<8)+(VTK_BUILD_VERSION)
-#endif
-
 #include "utilities.h"
 
 #ifdef _DEBUG_
@@ -98,8 +95,8 @@ SMESH_ActorDef* SMESH_ActorDef::New(){
 }
 
 
-SMESH_Actor* SMESH_Actor::New(TVisualObjPtr theVisualObj, 
-                              const char* theEntry, 
+SMESH_Actor* SMESH_Actor::New(TVisualObjPtr theVisualObj,
+                              const char* theEntry,
                               const char* theName,
                               int theIsClear)
 {
@@ -119,7 +116,7 @@ SMESH_Actor* SMESH_Actor::New(TVisualObjPtr theVisualObj,
 
 SMESH_ActorDef::SMESH_ActorDef()
 {
-  if(MYDEBUG) MESSAGE("SMESH_ActorDef - "<<this);  
+  if(MYDEBUG) MESSAGE("SMESH_ActorDef - "<<this);
   myBaseActor = SMESH_DeviceActor::New();
 
   myTimeStamp = vtkTimeStamp::New();
@@ -127,6 +124,14 @@ SMESH_ActorDef::SMESH_ActorDef()
   myIsPointsVisible = false;
   myIsEntityModeCache = false;
 
+  myHighlightActor = SMESH_SVTKActor::New();
+  myHighlightActor->Delete(); // vtkSmartPointer!
+  myHighlightActor->Initialize();
+
+  myPreHighlightActor = SMESH_SVTKActor::New();
+  myPreHighlightActor->Delete();
+  myPreHighlightActor->Initialize();
+
   myIsShrinkable = false;
   myIsShrunk = false;
 
@@ -138,16 +143,53 @@ SMESH_ActorDef::SMESH_ActorDef()
   if ( mgr && mgr->booleanValue( "SMESH", "use_precision", false ) )
     myControlsPrecision = mgr->integerValue( "SMESH", "controls_precision", -1);
 
-  vtkFloatingPointType aElem0DSize   = SMESH::GetFloat("SMESH:elem0d_size",5);
-  vtkFloatingPointType aBallElemSize = SMESH::GetFloat("SMESH:ball_elem_size",10);
-  vtkFloatingPointType aLineWidth    = SMESH::GetFloat("SMESH:element_width",1);
+  double aElem0DSize   = SMESH::GetFloat("SMESH:elem0d_size",5);
+  double aBallElemSize = SMESH::GetFloat("SMESH:ball_elem_size",10);
+  double aLineWidth    = SMESH::GetFloat("SMESH:element_width",1);
+  double aOutlineWidth = SMESH::GetFloat("SMESH:outline_width",1);
+
+  SMESH::LabelFont aFamilyNd = SMESH::FntTimes;
+  bool aBoldNd    = true;
+  bool anItalicNd = false;
+  bool aShadowNd  = false;
+  int  aSizeNd    = 10;
+  if ( mgr->hasValue( "SMESH", "numbering_node_font" ) ) {
+    QFont f = mgr->fontValue( "SMESH", "numbering_node_font" );
+    if ( f.family()      == "Arial" )   aFamilyNd = SMESH::FntArial;
+    else if ( f.family() == "Courier" ) aFamilyNd = SMESH::FntCourier;
+    else if ( f.family() == "Times" )   aFamilyNd = SMESH::FntTimes;
+    aBoldNd    = f.bold();
+    anItalicNd = f.italic();
+    aShadowNd  = f.overline();
+    aSizeNd    = f.pointSize();
+  }
+  double anRGBNd[3] = {1,1,1};
+  SMESH::GetColor( "SMESH", "numbering_node_color", anRGBNd[0], anRGBNd[1], anRGBNd[2], QColor( 255, 255, 255 ) );
+
+  SMESH::LabelFont aFamilyEl = SMESH::FntTimes;
+  bool aBoldEl    = true;
+  bool anItalicEl = false;
+  bool aShadowEl  = false;
+  int  aSizeEl    = 12;
+  if ( mgr->hasValue( "SMESH", "numbering_elem_font" ) ) {
+    QFont f = mgr->fontValue( "SMESH", "numbering_elem_font" );
+    if ( f.family()      == "Arial" )   aFamilyEl = SMESH::FntArial;
+    else if ( f.family() == "Courier" ) aFamilyEl = SMESH::FntCourier;
+    else if ( f.family() == "Times" )   aFamilyEl = SMESH::FntTimes;
+    aBoldEl    = f.bold();
+    anItalicEl = f.italic();
+    aShadowEl  = f.overline();
+    aSizeEl    = f.pointSize();
+  }
+  double anRGBEl[3] = {0,1,0};
+  SMESH::GetColor( "SMESH", "numbering_elem_color", anRGBEl[0], anRGBEl[1], anRGBEl[2], QColor( 0, 255, 0 ) );
 
   vtkMatrix4x4 *aMatrix = vtkMatrix4x4::New();
   VTKViewer_ExtractUnstructuredGrid* aFilter = NULL;
 
   //Definition 2D and 3D devices of the actor
   //-----------------------------------------
-  vtkFloatingPointType anRGB[3] = {1,1,1};
+  double anRGB[3] = {1,1,1};
   mySurfaceProp = vtkProperty::New();
   QColor ffc, bfc;
   int delta;
@@ -159,10 +201,20 @@ SMESH_ActorDef::SMESH_ActorDef()
   bfc = Qtx::mainColorToSecondary(ffc, delta);
   myBackSurfaceProp->SetColor( bfc.red() / 255. , bfc.green() / 255. , bfc.blue() / 255. );
 
+  myNormalVProp = vtkProperty::New();
+  SMESH::GetColor( "SMESH", "volume_color", ffc, delta, "255,0,170|-100" );
+  myNormalVProp->SetColor( ffc.redF(), ffc.greenF(), ffc.blueF() );
+  myDeltaVBrightness = delta;
+
+  myReversedVProp = vtkProperty::New();
+  bfc = Qtx::mainColorToSecondary(ffc, delta);
+  myReversedVProp->SetColor( bfc.red() / 255. , bfc.green() / 255. , bfc.blue() / 255. );
+
   my2DActor = SMESH_CellLabelActor::New();
   my2DActor->SetStoreGemetryMapping(true);
   my2DActor->SetUserMatrix(aMatrix);
   my2DActor->PickableOff();
+  my2DActor->SetFontProperties( aFamilyEl, aSizeEl, aBoldEl, anItalicEl, aShadowEl, anRGBEl[0], anRGBEl[1], anRGBEl[2] );
   my2DActor->SetProperty(mySurfaceProp);
   my2DActor->SetBackfaceProperty(myBackSurfaceProp);
   my2DActor->SetRepresentation(SMESH_DeviceActor::eSurface);
@@ -174,6 +226,7 @@ SMESH_ActorDef::SMESH_ActorDef()
   aFilter->RegisterCellsWithType(VTK_QUADRATIC_TRIANGLE);
   aFilter->RegisterCellsWithType(VTK_QUADRATIC_QUAD);
   aFilter->RegisterCellsWithType(VTK_BIQUADRATIC_QUAD);
+  aFilter->RegisterCellsWithType(VTK_BIQUADRATIC_TRIANGLE);
 
   my2DExtProp = vtkProperty::New();
   my2DExtProp->DeepCopy(mySurfaceProp);
@@ -196,13 +249,15 @@ SMESH_ActorDef::SMESH_ActorDef()
   aFilter->RegisterCellsWithType(VTK_QUADRATIC_TRIANGLE);
   aFilter->RegisterCellsWithType(VTK_QUADRATIC_QUAD);
   aFilter->RegisterCellsWithType(VTK_BIQUADRATIC_QUAD);
+  aFilter->RegisterCellsWithType(VTK_BIQUADRATIC_TRIANGLE);
 
   my3DActor = SMESH_CellLabelActor::New();
   my3DActor->SetStoreGemetryMapping(true);
   my3DActor->SetUserMatrix(aMatrix);
   my3DActor->PickableOff();
-  my3DActor->SetProperty(mySurfaceProp);
-  my3DActor->SetBackfaceProperty(myBackSurfaceProp);
+  my3DActor->SetFontProperties( aFamilyEl, aSizeEl, aBoldEl, anItalicEl, aShadowEl, anRGBEl[0], anRGBEl[1], anRGBEl[2] );
+  my3DActor->SetProperty(myNormalVProp);
+  my3DActor->SetBackfaceProperty(myReversedVProp);
   my3DActor->SetRepresentation(SMESH_DeviceActor::eSurface);
   my3DActor->SetCoincident3DAllowed(true);
   aFilter = my3DActor->GetExtractUnstructuredGrid();
@@ -224,11 +279,19 @@ SMESH_ActorDef::SMESH_ActorDef()
   aFilter->RegisterCellsWithType(VTK_POLYHEDRON);
 //#endif
 
+  my3DExtProp = vtkProperty::New();
+  my3DExtProp->DeepCopy(myNormalVProp);
+  SMESH::GetColor( "SMESH", "volume_color", anRGB[0], anRGB[1], anRGB[2], QColor( 255, 0, 170 ) );
+  anRGB[0] = 1 - anRGB[0];
+  anRGB[1] = 1 - anRGB[1];
+  anRGB[2] = 1 - anRGB[2];
+  my3DExtProp->SetColor(anRGB[0],anRGB[1],anRGB[2]);
+
   my3DExtActor = SMESH_DeviceActor::New();
   my3DExtActor->SetUserMatrix(aMatrix);
   my3DExtActor->PickableOff();
-  my3DExtActor->SetProperty(my2DExtProp);
-  my3DExtActor->SetBackfaceProperty(my2DExtProp);
+  my3DExtActor->SetProperty(my3DExtProp);
+  my3DExtActor->SetBackfaceProperty(my3DExtProp);
   my3DExtActor->SetRepresentation(SMESH_DeviceActor::eSurface);
   my3DExtActor->SetCoincident3DAllowed(true);
   aFilter = my3DExtActor->GetExtractUnstructuredGrid();
@@ -262,6 +325,7 @@ SMESH_ActorDef::SMESH_ActorDef()
   my1DActor->SetUserMatrix(aMatrix);
   my1DActor->PickableOff();
   my1DActor->SetHighlited(true);
+  my1DActor->SetFontProperties( aFamilyEl, aSizeEl, aBoldEl, anItalicEl, aShadowEl, anRGBEl[0], anRGBEl[1], anRGBEl[2] );
   my1DActor->SetProperty(myEdgeProp);
   my1DActor->SetRepresentation(SMESH_DeviceActor::eSurface);
   aFilter = my1DActor->GetExtractUnstructuredGrid();
@@ -273,7 +337,7 @@ SMESH_ActorDef::SMESH_ActorDef()
   my1DProp->DeepCopy(myEdgeProp);
   my1DProp->SetLineWidth(aLineWidth + aLineWidthInc);
   my1DProp->SetPointSize(aElem0DSize);
-  
+
   my1DExtProp = vtkProperty::New();
   my1DExtProp->DeepCopy(myEdgeProp);
   anRGB[0] = 1 - anRGB[0];
@@ -307,18 +371,18 @@ SMESH_ActorDef::SMESH_ActorDef()
   my0DActor->SetUserMatrix(aMatrix);
   my0DActor->SetStoreGemetryMapping(true);
   my0DActor->PickableOff();
+  my0DActor->SetFontProperties( aFamilyEl, aSizeEl, aBoldEl, anItalicEl, aShadowEl, anRGBEl[0], anRGBEl[1], anRGBEl[2] );
   my0DActor->SetVisibility(false);
   my0DActor->SetProperty(my0DProp);
   my0DActor->SetRepresentation(SMESH_DeviceActor::eSurface);
   aFilter = my0DActor->GetExtractUnstructuredGrid();
-  //aFilter->SetModeOfExtraction(VTKViewer_ExtractUnstructuredGrid::ePoints);
   aFilter->SetModeOfChanging(VTKViewer_ExtractUnstructuredGrid::eAdding);
   aFilter->RegisterCellsWithType(VTK_VERTEX);
-  
+
   //Definition 0D device of the actor (ball elements)
   //-----------------------------------------------
   myBallProp = vtkProperty::New();
-  SMESH::GetColor( "SMESH", "ball_elem_color", anRGB[0], anRGB[1], anRGB[2], QColor( 0, 255, 0 ) );
+  SMESH::GetColor( "SMESH", "ball_elem_color", anRGB[0], anRGB[1], anRGB[2], QColor( 0, 85, 255 ) );
   myBallProp->SetColor(anRGB[0],anRGB[1],anRGB[2]);
   myBallProp->SetPointSize(aBallElemSize);
 
@@ -326,15 +390,15 @@ SMESH_ActorDef::SMESH_ActorDef()
   myBallActor->SetUserMatrix(aMatrix);
   myBallActor->SetStoreGemetryMapping(true);
   myBallActor->PickableOff();
+  myBallActor->SetFontProperties( aFamilyEl, aSizeEl, aBoldEl, anItalicEl, aShadowEl, anRGBEl[0], anRGBEl[1], anRGBEl[2] );
   myBallActor->SetVisibility(false);
   myBallActor->SetProperty(myBallProp);
   myBallActor->SetRepresentation(SMESH_DeviceActor::eSurface);
+  myBallActor->SetBallEnabled(true);
   aFilter = myBallActor->GetExtractUnstructuredGrid();
-  //aFilter->SetModeOfExtraction(VTKViewer_ExtractUnstructuredGrid::ePoints);
   aFilter->SetModeOfChanging(VTKViewer_ExtractUnstructuredGrid::eAdding);
-  aFilter->RegisterCellsWithType(VTK_VERTEX);
   aFilter->RegisterCellsWithType(VTK_POLY_VERTEX);
-  
+
   //my0DExtProp = vtkProperty::New();
   //my0DExtProp->DeepCopy(my0DProp);
   //anRGB[0] = 1 - anRGB[0];
@@ -368,11 +432,12 @@ SMESH_ActorDef::SMESH_ActorDef()
   myNodeActor->SetStoreClippingMapping(true);
   myNodeActor->PickableOff();
   myNodeActor->SetVisibility(false);
+  myNodeActor->SetFontProperties( aFamilyNd, aSizeNd, aBoldNd, anItalicNd, aShadowNd, anRGBNd[0], anRGBNd[1], anRGBNd[2] );
   myNodeActor->SetProperty(myNodeProp);
   myNodeActor->SetRepresentation(SMESH_DeviceActor::ePoint);
   aFilter = myNodeActor->GetExtractUnstructuredGrid();
   aFilter->SetModeOfExtraction(VTKViewer_ExtractUnstructuredGrid::ePoints);
-  
+
   myNodeExtProp = vtkProperty::New();
   myNodeExtProp->DeepCopy(myNodeProp);
   anRGB[0] = 1 - anRGB[0];
@@ -399,7 +464,7 @@ SMESH_ActorDef::SMESH_ActorDef()
   myBaseActor->SetStoreGemetryMapping(true);
   myBaseActor->GetProperty()->SetOpacity(0.0);
   myPickableActor = myBaseActor;
-  
+
   myHighlightProp = vtkProperty::New();
   myHighlightProp->SetAmbient(1.0);
   myHighlightProp->SetDiffuse(0.0);
@@ -416,8 +481,7 @@ SMESH_ActorDef::SMESH_ActorDef()
   myOutLineProp->SetSpecular(0.0);
   SMESH::GetColor( "SMESH", "outline_color", anRGB[0], anRGB[1], anRGB[2], QColor( 0, 70, 0 ) );
   myOutLineProp->SetColor(anRGB[0],anRGB[1],anRGB[2]);
-  myOutLineProp->SetPointSize(aElem0DSize); // ??
-  myOutLineProp->SetLineWidth(aLineWidth);
+  myOutLineProp->SetLineWidth(aOutlineWidth);
   myOutLineProp->SetRepresentation(1);
 
   myPreselectProp = vtkProperty::New();
@@ -447,7 +511,7 @@ SMESH_ActorDef::SMESH_ActorDef()
   //Definition of myScalarBarActor
   //------------------------------
   myLookupTable = vtkLookupTable::New();
-  //Fix for Bug PAL5195 - SMESH764: 
+  //Fix for Bug PAL5195 - SMESH764:
   //Controls - Aspect Ratio: incorrect colors of the best and worst values
   myLookupTable->SetHueRange(0.667,0.0);
 
@@ -466,11 +530,13 @@ SMESH_ActorDef::SMESH_ActorDef()
 
   myEntityMode = eAllEntity;
   myEntityModeCache = eAllEntity;
-  
+
   // Clipping planes
   myImplicitBoolean = vtkImplicitBoolean::New();
   myImplicitBoolean->SetOperationTypeToIntersection();
-  
+
+  myPlaneCollection = vtkPlaneCollection::New();
+
   //Quadratic 2D elements representation
   //-----------------------------------------------------------------------------
   int aQuadratic2DMode = mgr->integerValue( "SMESH", "quadratic_mode", 0);
@@ -484,13 +550,13 @@ SMESH_ActorDef::SMESH_ActorDef()
     my2DActor->SetQuadraticArcMode(true);
     my1DActor->SetQuadraticArcMode(true);
   }
-  
+
   int aQuadraticAngle = mgr->integerValue( "SMESH", "max_angle", 2);
   myHighlitableActor->SetQuadraticArcAngle(aQuadraticAngle);
   my2DActor->SetQuadraticArcAngle(aQuadraticAngle);
-  
+
   // Set colors of the name actor
-  SMESH::GetColor( "SMESH", "fill_color", anRGB[0], anRGB[1], anRGB[2], QColor( 0, 170, 255 ) );
+  SMESH::GetColor( "SMESH", "default_grp_color", anRGB[0], anRGB[1], anRGB[2], QColor( 0, 170, 255 ) );
   myNameActor->SetBackgroundColor(anRGB[0], anRGB[1], anRGB[2]);
   SMESH::GetColor( "SMESH", "group_name_color", anRGB[0], anRGB[1], anRGB[2], QColor( 255, 255, 255 ) );
   myNameActor->SetForegroundColor(anRGB[0], anRGB[1], anRGB[2]);
@@ -499,6 +565,8 @@ SMESH_ActorDef::SMESH_ActorDef()
   my2dHistogram = 0;
 #endif
 
+  SetBallSize(aBallElemSize);
+  Set0DSize(aElem0DSize);
 }
 
 
@@ -506,55 +574,62 @@ SMESH_ActorDef::~SMESH_ActorDef()
 {
   if(MYDEBUG) MESSAGE("~SMESH_ActorDef - "<<this);
 
-#ifndef DISABLE_PLOT2DVIEWER
-  if(my2dHistogram) {
-    SMESH::ProcessIn2DViewers(this,SMESH::RemoveFrom2dViewer);
-    delete my2dHistogram;
-  }
-#endif
+  // Please keep the order same as one in the header file
+
+  myTimeStamp->Delete();
 
   myScalarBarActor->Delete();
   myLookupTable->Delete();
 
   mySurfaceProp->Delete();
   myBackSurfaceProp->Delete();
-  myOutLineProp->Delete();
-
+  myNormalVProp->Delete();
+  myReversedVProp->Delete();
   myEdgeProp->Delete();
-  myHighlightProp->Delete();
-  myPreselectProp->Delete();
-
   myNodeProp->Delete();
-  myNodeExtProp->Delete();
-  my0DProp->Delete();
-  my0DActor->Delete();
-  myBallActor->Delete();
 
-  //my0DExtProp->Delete();
-  //my0DExtActor->Delete();
-  my1DProp->Delete();
-  my1DActor->Delete();
+  myNodeActor->Delete();
+  myBaseActor->Delete();
+  //myPickableActor->Delete(); myPickableActor == myBaseActor
 
-  my1DExtProp->Delete();
-  my1DExtActor->Delete();
+  myHighlightProp->Delete();
+  myOutLineProp->Delete();
+  myPreselectProp->Delete();
+
+  myHighlitableActor->Delete();
 
-  my2DActor->Delete();
   my2DExtProp->Delete();
+  my3DExtProp->Delete();
+  my2DActor->Delete();
   my2DExtActor->Delete();
   my3DActor->Delete();
   my3DExtActor->Delete();
+  // myControlActor->Delete(); myControlActor == my2DActor
 
-  myNodeActor->Delete();
-  myBaseActor->Delete();
+  myNodeExtProp->Delete();
+  myNodeExtActor->Delete();
 
-  myNodeExtActor->Delete();  
-  myHighlitableActor->Delete();
+  my1DProp->Delete();
+  my1DActor->Delete();
+  my1DExtProp->Delete();
+  my1DExtActor->Delete();
+
+  my0DProp->Delete();
+  my0DActor->Delete();
+  myBallProp->Delete();
+  myBallActor->Delete();
+  //my0DExtProp->Delete();
+  //my0DExtActor->Delete();
 
   myImplicitBoolean->Delete();
+  myPlaneCollection->Delete();
 
-  myTimeStamp->Delete();
+#ifndef DISABLE_PLOT2DVIEWER
+  if(my2dHistogram) {
+    SMESH::ProcessIn2DViewers(this,SMESH::RemoveFrom2dViewer);
+    delete my2dHistogram;
+  }
+#endif
 }
 
 void SMESH_ActorDef::Delete()
@@ -570,7 +645,7 @@ void SMESH_ActorDef::Delete()
 }
 
 void SMESH_ActorDef::SetPointsLabeled( bool theIsPointsLabeled )
-{    
+{
   if(myNodeActor) {
     myNodeActor->SetPointsLabeled(theIsPointsLabeled);
     SetRepresentation(GetRepresentation());
@@ -578,6 +653,46 @@ void SMESH_ActorDef::SetPointsLabeled( bool theIsPointsLabeled )
   }
 }
 
+void SMESH_ActorDef::SetPointsFontProperties( SMESH::LabelFont theFamily, int theSize,
+                                              bool theBold, bool theItalic, bool theShadow,
+                                              double r, double g, double b )
+{    
+  if(myNodeActor) {
+    myNodeActor->SetFontProperties( theFamily, theSize, theBold, theItalic, theShadow, r, g, b );
+    SetRepresentation( GetRepresentation() );
+    myTimeStamp->Modified();
+  }
+}
+
+void SMESH_ActorDef::SetCellsFontProperties( SMESH::LabelFont theFamily, int theSize,
+                                             bool theBold, bool theItalic, bool theShadow,
+                                             double r, double g, double b )
+{    
+  if(my3DActor) {
+    my3DActor->SetFontProperties( theFamily, theSize, theBold, theItalic, theShadow, r, g, b );
+  }
+  if(my2DActor) {
+    my2DActor->SetFontProperties( theFamily, theSize, theBold, theItalic, theShadow, r, g, b );
+    SetRepresentation( GetRepresentation() );
+    myTimeStamp->Modified();
+  }
+  if(my1DActor) {
+    my1DActor->SetFontProperties( theFamily, theSize, theBold, theItalic, theShadow, r, g, b );
+    SetRepresentation( GetRepresentation() );
+    myTimeStamp->Modified();
+  }
+  if(my0DActor) {
+    my0DActor->SetFontProperties( theFamily, theSize, theBold, theItalic, theShadow, r, g, b );
+    SetRepresentation( GetRepresentation() );
+    myTimeStamp->Modified();
+  }
+  if(myBallActor) {
+    myBallActor->SetFontProperties( theFamily, theSize, theBold, theItalic, theShadow, r, g, b );
+    SetRepresentation( GetRepresentation() );
+    myTimeStamp->Modified();
+  }
+}
+
 bool SMESH_ActorDef::GetPointsLabeled() {
   return myNodeActor && myNodeActor->GetPointsLabeled();
 }
@@ -595,10 +710,10 @@ void SMESH_ActorDef::SetCellsLabeled(bool theIsCellsLabeled)
 
   if(my0DActor)
     my0DActor->SetCellsLabeled(theIsCellsLabeled);
-  
+
   if(myBallActor)
     myBallActor->SetCellsLabeled(theIsCellsLabeled);
-  
+
   myTimeStamp->Modified();
 }
 
@@ -639,24 +754,24 @@ bool SMESH_ActorDef::GetFacesOriented()
   return myIsFacesOriented;
 }
 
-void SMESH_ActorDef::SetFacesOrientationColor(vtkFloatingPointType theColor[3])
+void SMESH_ActorDef::SetFacesOrientationColor(double r,double g,double b)
 {
-  my2DActor->SetFacesOrientationColor( theColor );
-  my3DActor->SetFacesOrientationColor( theColor );
+  my2DActor->SetFacesOrientationColor( r, g, b );
+  my3DActor->SetFacesOrientationColor( r, g, b );
 }
 
-void SMESH_ActorDef::GetFacesOrientationColor(vtkFloatingPointType theColor[3])
+void SMESH_ActorDef::GetFacesOrientationColor(double& r,double& g,double& b)
 {
-  my3DActor->GetFacesOrientationColor( theColor );
+  my3DActor->GetFacesOrientationColor( r, g, b );
 }
 
-void SMESH_ActorDef::SetFacesOrientationScale(vtkFloatingPointType theScale)
+void SMESH_ActorDef::SetFacesOrientationScale(double theScale)
 {
   my2DActor->SetFacesOrientationScale( theScale );
   my3DActor->SetFacesOrientationScale( theScale );
 }
 
-vtkFloatingPointType SMESH_ActorDef::GetFacesOrientationScale()
+double SMESH_ActorDef::GetFacesOrientationScale()
 {
   return my3DActor->GetFacesOrientationScale();
 }
@@ -673,7 +788,7 @@ bool SMESH_ActorDef::GetFacesOrientation3DVectors()
 }
 
 
-void 
+void
 SMESH_ActorDef::
 SetControlMode(eControl theMode)
 {
@@ -681,12 +796,16 @@ SetControlMode(eControl theMode)
 }
 
 
-void 
+void
 SMESH_ActorDef::
 SetControlMode(eControl theMode,
                bool theCheckEntityMode)
 {
-  SUIT_ResourceMgr* mgr = SUIT_Session::session()->resourceMgr();  
+  vtkLookupTable* lookupTable = static_cast<vtkLookupTable*>(myScalarBarActor->GetLookupTable());
+  bool isLogarithmic = lookupTable->GetScale() == VTK_SCALE_LOG10;
+  lookupTable->SetScale(VTK_SCALE_LINEAR);
+
+  SUIT_ResourceMgr* mgr = SUIT_Session::session()->resourceMgr();
   if( !mgr )
     return;
 
@@ -908,7 +1027,7 @@ SetControlMode(eControl theMode,
         if (!myIsEntityModeCache){
           myEntityModeCache = GetEntityMode();
           myIsEntityModeCache=true;
-        } 
+        }
         SetEntityMode(eEdges);
       }
       else if(myControlActor == my2DActor) {
@@ -920,7 +1039,7 @@ SetControlMode(eControl theMode,
           if (!myIsEntityModeCache){
             myEntityModeCache = GetEntityMode();
             myIsEntityModeCache=true;
-          } 
+          }
           SetEntityMode(eFaces);
           break;
         default:
@@ -934,7 +1053,7 @@ SetControlMode(eControl theMode,
         if (!myIsEntityModeCache){
             myEntityModeCache = GetEntityMode();
             myIsEntityModeCache=true;
-        } 
+        }
         SetEntityMode(eVolumes);
     }
     }
@@ -952,12 +1071,20 @@ SetControlMode(eControl theMode,
 
   myTimeStamp->Modified();
   Modified();
+
+  lookupTable = static_cast<vtkLookupTable*>(myScalarBarActor->GetLookupTable());
+  double * range = lookupTable->GetRange();
+
+  if (isLogarithmic && range[0] > 1e-07 && range[1] > 1e-07)
+    lookupTable->SetScale(VTK_SCALE_LOG10);
+
   Update();
 }
 
 
 void SMESH_ActorDef::AddToRender(vtkRenderer* theRenderer){
-  theRenderer->AddActor(myBaseActor);  
+
+  theRenderer->AddActor(myBaseActor);
   theRenderer->AddActor(myNodeExtActor);
   theRenderer->AddActor(my1DExtActor);
 
@@ -969,10 +1096,9 @@ void SMESH_ActorDef::AddToRender(vtkRenderer* theRenderer){
   my1DActor   ->AddToRender(theRenderer);
   my0DActor   ->AddToRender(theRenderer);
   myBallActor ->AddToRender(theRenderer);
-  //theRenderer->AddActor(my0DExtActor);
 
   theRenderer->AddActor(myHighlitableActor);
-  
+
   theRenderer->AddActor2D(myScalarBarActor);
 
   // the superclass' method should be called at the end
@@ -1006,8 +1132,8 @@ void SMESH_ActorDef::RemoveFromRender(vtkRenderer* theRenderer){
 }
 
 
-bool SMESH_ActorDef::Init(TVisualObjPtr theVisualObj, 
-                          const char* theEntry, 
+bool SMESH_ActorDef::Init(TVisualObjPtr theVisualObj,
+                          const char* theEntry,
                           const char* theName,
                           int theIsClear)
 {
@@ -1018,29 +1144,32 @@ bool SMESH_ActorDef::Init(TVisualObjPtr theVisualObj,
   myVisualObj = theVisualObj;
   myVisualObj->Update(theIsClear);
 
+  SMESH_SVTKActor::SafeDownCast(myHighlightActor)->SetVisualObject(myVisualObj);
+  SMESH_SVTKActor::SafeDownCast(myPreHighlightActor)->SetVisualObject(myVisualObj);
+
   myNodeActor->Init(myVisualObj,myImplicitBoolean);
   myBaseActor->Init(myVisualObj,myImplicitBoolean);
 
   myHighlitableActor->Init(myVisualObj,myImplicitBoolean);
 
   myNodeExtActor->Init(myVisualObj,myImplicitBoolean);
-  
+
   my0DActor->Init(myVisualObj,myImplicitBoolean);
   myBallActor->Init(myVisualObj,myImplicitBoolean);
   //my0DExtActor->Init(myVisualObj,myImplicitBoolean);
-  
+
   my1DActor->Init(myVisualObj,myImplicitBoolean);
   my1DExtActor->Init(myVisualObj,myImplicitBoolean);
-  
+
   my2DActor->Init(myVisualObj,myImplicitBoolean);
   my2DExtActor->Init(myVisualObj,myImplicitBoolean);
   my3DActor->Init(myVisualObj,myImplicitBoolean);
   my3DExtActor->Init(myVisualObj,myImplicitBoolean);
-  
+
   my0DActor->GetMapper()->SetLookupTable(myLookupTable);
   myBallActor->GetMapper()->SetLookupTable(myLookupTable);
   //my0DExtActor->GetMapper()->SetLookupTable(myLookupTable);
-  
+
   my1DActor->GetMapper()->SetLookupTable(myLookupTable);
   my1DExtActor->GetMapper()->SetLookupTable(myLookupTable);
 
@@ -1049,10 +1178,11 @@ bool SMESH_ActorDef::Init(TVisualObjPtr theVisualObj,
   my3DActor->GetMapper()->SetLookupTable(myLookupTable);
   my3DExtActor->GetMapper()->SetLookupTable(myLookupTable);
     
-  vtkFloatingPointType aFactor, aUnits;
+  double aFactor, aUnits;
   my2DActor->GetPolygonOffsetParameters(aFactor,aUnits);
   my2DActor->SetPolygonOffsetParameters(aFactor,aUnits*0.75);
   my2DExtActor->SetPolygonOffsetParameters(aFactor,aUnits*0.5);
+  my3DActor->SetPolygonOffsetParameters(2*aFactor,aUnits);
 
   SUIT_ResourceMgr* mgr = SUIT_Session::session()->resourceMgr();
   if( !mgr )
@@ -1065,7 +1195,7 @@ bool SMESH_ActorDef::Init(TVisualObjPtr theVisualObj,
 
   int aMode = mgr->integerValue( "SMESH", "display_mode" );
   SetRepresentation(-1);
-  
+
   if(aMode == 0){
     SetRepresentation(eEdge);
   }else if(aMode == 1){
@@ -1073,7 +1203,7 @@ bool SMESH_ActorDef::Init(TVisualObjPtr theVisualObj,
   }else if(aMode == 2){
     SetRepresentation(ePoint);
   }
-  
+
   if(aMode == 3){
     SetShrink();
   }
@@ -1091,7 +1221,7 @@ bool SMESH_ActorDef::Init(TVisualObjPtr theVisualObj,
 }
 
 
-vtkFloatingPointType* SMESH_ActorDef::GetBounds(){
+double* SMESH_ActorDef::GetBounds(){
   return myNodeActor->GetBounds();
 }
 
@@ -1106,7 +1236,7 @@ void SMESH_ActorDef::SetTransform(VTKViewer_Transform* theTransform){
 
   myNodeActor->SetTransform(theTransform);
   myBaseActor->SetTransform(theTransform);
-  
+
   myHighlitableActor->SetTransform(theTransform);
 
   myNodeExtActor->SetTransform(theTransform);
@@ -1142,16 +1272,15 @@ vtkMapper* SMESH_ActorDef::GetMapper(){
 }
 
 
-vtkUnstructuredGrid* SMESH_ActorDef::GetUnstructuredGrid(){ 
+vtkUnstructuredGrid* SMESH_ActorDef::GetUnstructuredGrid(){
   return myVisualObj->GetUnstructuredGrid();
 }
 
 
 bool SMESH_ActorDef::IsInfinitive(){
   vtkDataSet *aDataSet = myPickableActor->GetUnstructuredGrid();
-  aDataSet->Update();
   myIsInfinite = aDataSet->GetNumberOfCells() == 0 ||
-    ( aDataSet->GetNumberOfCells() == 1 && 
+    ( aDataSet->GetNumberOfCells() == 1 &&
     aDataSet->GetCell(0)->GetCellType() == VTK_VERTEX );
   return SALOME_Actor::IsInfinitive();
 }
@@ -1164,11 +1293,11 @@ void SMESH_ActorDef::SetIsShrunkable(bool theShrunkable){
   Modified();
 }
 
-vtkFloatingPointType SMESH_ActorDef::GetShrinkFactor(){
+double SMESH_ActorDef::GetShrinkFactor(){
   return myBaseActor->GetShrinkFactor();
 }
 
-void SMESH_ActorDef::SetShrinkFactor(vtkFloatingPointType theValue){
+void SMESH_ActorDef::SetShrinkFactor(double theValue){
   myBaseActor->SetShrinkFactor(theValue);
 
   my1DActor->SetShrinkFactor(theValue);
@@ -1184,7 +1313,7 @@ void SMESH_ActorDef::SetShrinkFactor(vtkFloatingPointType theValue){
   Modified();
 }
 
-void SMESH_ActorDef::SetShrink(){
+void SMESH_ActorDef::SetShrink() {
   if(!myIsShrinkable) return;
 
   myBaseActor->SetShrink();
@@ -1225,7 +1354,7 @@ int SMESH_ActorDef::GetNodeObjId(int theVtkID){
   return myPickableActor->GetNodeObjId(theVtkID);
 }
 
-vtkFloatingPointType* SMESH_ActorDef::GetNodeCoord(int theObjID){
+double* SMESH_ActorDef::GetNodeCoord(int theObjID){
   return myPickableActor->GetNodeCoord(theObjID);
 }
 
@@ -1249,7 +1378,7 @@ void SMESH_ActorDef::SetVisibility(int theMode, bool theIsUpdateRepersentation){
 
   myNodeActor->VisibilityOff();
   myBaseActor->VisibilityOff();
-  
+
   myNodeExtActor->VisibilityOff();
 
   my0DActor->VisibilityOff();
@@ -1258,18 +1387,18 @@ void SMESH_ActorDef::SetVisibility(int theMode, bool theIsUpdateRepersentation){
 
   my1DActor->VisibilityOff();
   my1DExtActor->VisibilityOff();
-  
+
   my2DActor->VisibilityOff();
   my2DExtActor->VisibilityOff();
   my3DActor->VisibilityOff();
   my3DExtActor->VisibilityOff();
-  
+
   myScalarBarActor->VisibilityOff();
-  
+
   if(GetVisibility()){
     if(theIsUpdateRepersentation)
       SetRepresentation(GetRepresentation());
-    
+
     if(myControlMode != eNone){
       switch(myControlMode){
       case eFreeNodes:
@@ -1307,44 +1436,44 @@ void SMESH_ActorDef::SetVisibility(int theMode, bool theIsUpdateRepersentation){
       myNodeActor->VisibilityOn();
     }
 
-    if(myEntityMode & e0DElements){
+    if(myEntityMode & e0DElements && GetRepresentation() != ePoint ){
       my0DActor->VisibilityOn();
     }
-    if(myEntityMode & eBallElem){
+    if(myEntityMode & eBallElem && GetRepresentation() != ePoint ){
       myBallActor->VisibilityOn();
     }
 
     if(myEntityMode & eEdges && GetRepresentation() != ePoint){
       my1DActor->VisibilityOn();
     }
-    
+
     if(myEntityMode & eFaces && GetRepresentation() != ePoint){
       my2DActor->VisibilityOn();
     }
-    
+
     if(myEntityMode & eVolumes && GetRepresentation() != ePoint){
       my3DActor->VisibilityOn();
     }
-    
-    if(myNodeActor->GetPointsLabeled()){ 
+
+    if(myNodeActor->GetPointsLabeled()){
       myNodeActor->VisibilityOn();
     }
 
     if(my0DActor)
       my0DActor->UpdateLabels();
-    
+
     if(myBallActor)
       myBallActor->UpdateLabels();
-    
+
     if(my1DActor)
       my1DActor->UpdateLabels();
-    
+
     if(my2DActor)
       my2DActor->UpdateLabels();
-    
+
     if(my3DActor)
-      my3DActor->UpdateLabels();    
-  } 
+      my3DActor->UpdateLabels();
+  }
 #ifndef DISABLE_PLOT2DVIEWER
   else
     SMESH::ProcessIn2DViewers(this,SMESH::RemoveFrom2dViewer);
@@ -1420,7 +1549,6 @@ void SMESH_ActorDef::SetEntityMode(unsigned int theMode)
 
   if (myEntityMode & eBallElem) {
     aFilter->RegisterCellsWithType(VTK_POLY_VERTEX);
-    aHightFilter->RegisterCellsWithType(VTK_POLY_VERTEX);
   }
 
   if (myEntityMode & eEdges) {
@@ -1440,6 +1568,7 @@ void SMESH_ActorDef::SetEntityMode(unsigned int theMode)
     aFilter->RegisterCellsWithType(VTK_QUADRATIC_TRIANGLE);
     aFilter->RegisterCellsWithType(VTK_QUADRATIC_QUAD);
     aFilter->RegisterCellsWithType(VTK_BIQUADRATIC_QUAD);
+    aFilter->RegisterCellsWithType(VTK_BIQUADRATIC_TRIANGLE);
 
     aHightFilter->RegisterCellsWithType(VTK_TRIANGLE);
     aHightFilter->RegisterCellsWithType(VTK_POLYGON);
@@ -1447,6 +1576,7 @@ void SMESH_ActorDef::SetEntityMode(unsigned int theMode)
     aHightFilter->RegisterCellsWithType(VTK_QUADRATIC_TRIANGLE);
     aHightFilter->RegisterCellsWithType(VTK_QUADRATIC_QUAD);
     aHightFilter->RegisterCellsWithType(VTK_BIQUADRATIC_QUAD);
+    aHightFilter->RegisterCellsWithType(VTK_BIQUADRATIC_TRIANGLE);
   }
 
   if (myEntityMode & eVolumes) {
@@ -1460,12 +1590,13 @@ void SMESH_ActorDef::SetEntityMode(unsigned int theMode)
     aFilter->RegisterCellsWithType(VTK_QUADRATIC_TETRA);
     aFilter->RegisterCellsWithType(VTK_QUADRATIC_HEXAHEDRON);
     aFilter->RegisterCellsWithType(VTK_TRIQUADRATIC_HEXAHEDRON);
+    aFilter->RegisterCellsWithType(VTK_QUADRATIC_PYRAMID);
     aFilter->RegisterCellsWithType(VTK_QUADRATIC_WEDGE);
     aFilter->RegisterCellsWithType(VTK_CONVEX_POINT_SET);
 //#ifdef VTK_HAVE_POLYHEDRON
     aFilter->RegisterCellsWithType(VTK_POLYHEDRON);
 //#endif
-    
+
     aHightFilter->RegisterCellsWithType(VTK_TETRA);
     aHightFilter->RegisterCellsWithType(VTK_VOXEL);
     aHightFilter->RegisterCellsWithType(VTK_HEXAHEDRON);
@@ -1488,27 +1619,29 @@ void SMESH_ActorDef::SetEntityMode(unsigned int theMode)
 }
 
 void SMESH_ActorDef::SetRepresentation (int theMode)
-{ 
+{
   int aNbEdges = myVisualObj->GetNbEntities(SMDSAbs_Edge);
   int aNbFaces = myVisualObj->GetNbEntities(SMDSAbs_Face);
   int aNbVolumes = myVisualObj->GetNbEntities(SMDSAbs_Volume);
+  int aNb0Ds       = myVisualObj->GetNbEntities(SMDSAbs_0DElement);
+  int aNbBalls       = myVisualObj->GetNbEntities(SMDSAbs_Ball);
 
   if (theMode < 0) {
     myRepresentation = eSurface;
-    if (!aNbFaces && !aNbVolumes && aNbEdges) {
+    if (!aNbFaces && !aNbVolumes && !aNbBalls && aNbEdges) {
       myRepresentation = eEdge;
-    } else if (!aNbFaces && !aNbVolumes && !aNbEdges) {
+    } else if (!aNbFaces && !aNbVolumes && !aNbEdges && !aNbBalls) {
       myRepresentation = ePoint;
     }
   } else {
     switch (theMode) {
     case eEdge:
-      if (!aNbFaces && !aNbVolumes && !aNbEdges) return;
+      if (!aNbFaces && !aNbVolumes && !aNbEdges && !aNb0Ds && !aNbBalls) return;
       break;
     case eSurface:
-      if (!aNbFaces && !aNbVolumes) return;
+      if (!aNbFaces && !aNbVolumes && !aNb0Ds && !aNbBalls) return;
       break;
-    }    
+    }
     myRepresentation = theMode;
   }
 
@@ -1521,13 +1654,14 @@ void SMESH_ActorDef::SetRepresentation (int theMode)
       myIsShrunk = true;
     } else {
       SetShrink();
-    }      
+    }
   }
 
   myPickableActor = myBaseActor;
   myNodeActor->SetVisibility(false);
   myNodeExtActor->SetVisibility(false);
   vtkProperty *aProp = NULL, *aBackProp = NULL;
+  vtkProperty *aPropVN = NULL, *aPropVR = NULL;
   SMESH_DeviceActor::EReperesent aReperesent = SMESH_DeviceActor::EReperesent(-1);
   SMESH_Actor::EQuadratic2DRepresentation aQuadraticMode = GetQuadratic2DRepresentation();
   switch (myRepresentation) {
@@ -1535,16 +1669,18 @@ void SMESH_ActorDef::SetRepresentation (int theMode)
     myPickableActor = myNodeActor;
     myNodeActor->SetVisibility(true);
     aQuadraticMode = SMESH_Actor::eLines;
-    aProp = aBackProp = myNodeProp;
+    aProp = aBackProp = aPropVN = aPropVR = myNodeProp;
     aReperesent = SMESH_DeviceActor::ePoint;
     break;
   case eEdge:
-    aProp = aBackProp = myEdgeProp;
+    aProp = aBackProp = aPropVN = aPropVR = myEdgeProp;
     aReperesent = SMESH_DeviceActor::eInsideframe;
     break;
   case eSurface:
     aProp = mySurfaceProp;
     aBackProp = myBackSurfaceProp;
+    aPropVN = myNormalVProp;
+    aPropVR = myReversedVProp;
     aReperesent = SMESH_DeviceActor::eSurface;
     break;
   }
@@ -1559,22 +1695,18 @@ void SMESH_ActorDef::SetRepresentation (int theMode)
     my2DActor->SetQuadraticArcMode(true);
 
   my2DExtActor->SetRepresentation(aReperesent);
-  
-  my3DActor->SetProperty(aProp);
-  my3DActor->SetBackfaceProperty(aBackProp);
+
+  my3DActor->SetProperty(aPropVN);
+  my3DActor->SetBackfaceProperty(aPropVR);
   my3DActor->SetRepresentation(aReperesent);
 
-  //my0DExtActor->SetVisibility(false);
+
   my1DExtActor->SetVisibility(false);
   my2DExtActor->SetVisibility(false);
   my3DExtActor->SetVisibility(false);
 
-  // ???
-  //my0DActor->SetProperty(aProp);
-  //my0DActor->SetBackfaceProperty(aBackProp);
   my0DActor->SetRepresentation(aReperesent);
   myBallActor->SetRepresentation(aReperesent);
-  //my0DExtActor->SetRepresentation(aReperesent);
 
   switch(myControlMode){
   case eLength:
@@ -1584,7 +1716,7 @@ void SMESH_ActorDef::SetRepresentation (int theMode)
       aReperesent = SMESH_DeviceActor::eInsideframe;
     break;
   }
-  
+
   if(aQuadraticMode == SMESH_Actor::eLines)
     my1DActor->SetQuadraticArcMode(false);
   else if(aQuadraticMode == SMESH_Actor::eArcs)
@@ -1616,7 +1748,7 @@ void SMESH_ActorDef::SetPointRepresentation(bool theIsPointsVisible){
   SetRepresentation(GetRepresentation());
 }
 
-bool SMESH_ActorDef::GetPointRepresentation(){ 
+bool SMESH_ActorDef::GetPointRepresentation(){
   return myIsPointsVisible || myNodeActor->GetPointsLabeled();
 }
 
@@ -1624,7 +1756,6 @@ bool SMESH_ActorDef::GetPointRepresentation(){
 void SMESH_ActorDef::UpdateHighlight(){
   myHighlitableActor->SetHighlited(false);
   myHighlitableActor->SetVisibility(false);
-
   bool anIsVisible = GetVisibility();
 
   switch(myRepresentation){
@@ -1636,7 +1767,7 @@ void SMESH_ActorDef::UpdateHighlight(){
       }else if(myIsPreselected){
         myHighlitableActor->SetProperty(myPreselectProp);
       } else if(anIsVisible){
-        (myRepresentation == eSurface) ? 
+        (myRepresentation == eSurface) ?
           myHighlitableActor->SetProperty(myOutLineProp) : myHighlitableActor->SetProperty(myEdgeProp);
       }
       if(GetUnstructuredGrid()->GetNumberOfCells()) {
@@ -1673,10 +1804,10 @@ void SMESH_ActorDef::highlight(bool theHighlight){
 }
 
 
-void SMESH_ActorDef::SetPreSelected(bool thePreselect){ 
+void SMESH_ActorDef::SetPreSelected(bool thePreselect){
   if ( myIsPreselected == thePreselect )
     return;
-  myIsPreselected = thePreselect; 
+  myIsPreselected = thePreselect;
   UpdateHighlight();
 }
 
@@ -1730,30 +1861,30 @@ void SMESH_ActorDef::Update(){
 
   if(my0DActor)
     my0DActor->UpdateLabels();
-  
+
   if(myBallActor)
     myBallActor->UpdateLabels();
-  
+
   if(my1DActor)
     my1DActor->UpdateLabels();
-  
+
   if(my2DActor)
     my2DActor->UpdateLabels();
 
   if(my3DActor)
     my3DActor->UpdateLabels();
-  
+
   if(myIsFacesOriented){
     SetFacesOriented(myIsFacesOriented);
   }
-    
+
   if(myVisualObj->GetEntitiesFlag()) {
     myEntityMode |= myVisualObj->GetEntitiesState();
   }
-  
+
   SetEntityMode(GetEntityMode());
   SetVisibility(GetVisibility());
-  
+
   myTimeStamp->Modified();
   Modified();
 }
@@ -1766,49 +1897,71 @@ void SMESH_ActorDef::ReleaseGraphicsResources(vtkWindow *renWin){
 }
 
 
-static void GetColor(vtkProperty *theProperty, vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b){
-  vtkFloatingPointType* aColor = theProperty->GetColor();
+static void GetColor(vtkProperty *theProperty, double& r,double& g,double& b){
+  double* aColor = theProperty->GetColor();
   r = aColor[0];
   g = aColor[1];
   b = aColor[2];
 }
 
 
-void SMESH_ActorDef::SetOpacity(vtkFloatingPointType theValue){
+void SMESH_ActorDef::SetOpacity(double theValue){
   mySurfaceProp->SetOpacity(theValue);
   myBackSurfaceProp->SetOpacity(theValue);
+  myNormalVProp->SetOpacity(theValue);
+  myReversedVProp->SetOpacity(theValue);
   myEdgeProp->SetOpacity(theValue);
+  myOutLineProp->SetOpacity(theValue);
   myNodeProp->SetOpacity(theValue);
 
   my1DProp->SetOpacity(theValue);
+  my0DProp->SetOpacity(theValue);
+  myBallProp->SetOpacity(theValue);
 }
 
 
-vtkFloatingPointType SMESH_ActorDef::GetOpacity(){
+double SMESH_ActorDef::GetOpacity(){
   return mySurfaceProp->GetOpacity();
 }
 
 
-void SMESH_ActorDef::SetSufaceColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b, int delta){
+void SMESH_ActorDef::SetSufaceColor(double r,double g,double b, int delta){
   mySurfaceProp->SetColor(r,g,b);
+  my2DExtProp->SetColor(1.0-r,1.0-g,1.0-b);
   if( SMESH_GroupObj* aGroupObj = dynamic_cast<SMESH_GroupObj*>( myVisualObj.get() ) )
-    if( aGroupObj->GetElementType() == SMDSAbs_Face ||
-        aGroupObj->GetElementType() == SMDSAbs_Volume )
+    if( aGroupObj->GetElementType() == SMDSAbs_Face )
       myNameActor->SetBackgroundColor(r,g,b);
-  
+
   myDeltaBrightness = delta;
   QColor bfc = Qtx::mainColorToSecondary(QColor(int(r*255),int(g*255),int(b*255)), delta);
   myBackSurfaceProp->SetColor( bfc.red() / 255. , bfc.green() / 255. , bfc.blue() / 255. );
   Modified();
 }
 
-void SMESH_ActorDef::GetSufaceColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b, int& delta){
+void SMESH_ActorDef::GetSufaceColor(double& r,double& g,double& b, int& delta){
   ::GetColor(mySurfaceProp,r,g,b);
-  my2DExtProp->SetColor(1.0-r,1.0-g,1.0-b);
   delta = myDeltaBrightness;
 }
 
-void SMESH_ActorDef::SetEdgeColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b){
+void SMESH_ActorDef::SetVolumeColor(double r,double g,double b, int delta){
+  myNormalVProp->SetColor(r,g,b);
+  my3DExtProp->SetColor(1.0-r,1.0-g,1.0-b);
+  if( SMESH_GroupObj* aGroupObj = dynamic_cast<SMESH_GroupObj*>( myVisualObj.get() ) )
+    if( aGroupObj->GetElementType() == SMDSAbs_Volume )
+      myNameActor->SetBackgroundColor(r,g,b);
+
+  myDeltaVBrightness = delta;
+  QColor bfc = Qtx::mainColorToSecondary(QColor(int(r*255),int(g*255),int(b*255)), delta);
+  myReversedVProp->SetColor( bfc.red() / 255. , bfc.green() / 255. , bfc.blue() / 255. );
+  Modified();
+}
+
+void SMESH_ActorDef::GetVolumeColor(double& r,double& g,double& b, int& delta){
+  ::GetColor(myNormalVProp,r,g,b);
+  delta = myDeltaVBrightness;
+}
+
+void SMESH_ActorDef::SetEdgeColor(double r,double g,double b){
   myEdgeProp->SetColor(r,g,b);
   my1DProp->SetColor(r,g,b);
   my1DExtProp->SetColor(1.0-r,1.0-g,1.0-b);
@@ -1818,21 +1971,21 @@ void SMESH_ActorDef::SetEdgeColor(vtkFloatingPointType r,vtkFloatingPointType g,
   Modified();
 }
 
-void SMESH_ActorDef::GetEdgeColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b){
+void SMESH_ActorDef::GetEdgeColor(double& r,double& g,double& b){
   ::GetColor(myEdgeProp,r,g,b);
 }
 
-void SMESH_ActorDef::SetOutlineColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b){
+void SMESH_ActorDef::SetOutlineColor(double r,double g,double b){
   myOutLineProp->SetColor(r,g,b);
   Modified();
 }
 
-void SMESH_ActorDef::GetOutlineColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b){
+void SMESH_ActorDef::GetOutlineColor(double& r,double& g,double& b){
   ::GetColor(myOutLineProp,r,g,b);
 }
 
 
-void SMESH_ActorDef::SetNodeColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b){ 
+void SMESH_ActorDef::SetNodeColor(double r,double g,double b){ 
   myNodeProp->SetColor(r,g,b);
   myNodeExtProp->SetColor(1.0-r,1.0-g,1.0-b);
   if( SMESH_GroupObj* aGroupObj = dynamic_cast<SMESH_GroupObj*>( myVisualObj.get() ) )
@@ -1841,11 +1994,11 @@ void SMESH_ActorDef::SetNodeColor(vtkFloatingPointType r,vtkFloatingPointType g,
   Modified();
 }
 
-void SMESH_ActorDef::GetNodeColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b){ 
+void SMESH_ActorDef::GetNodeColor(double& r,double& g,double& b){ 
   ::GetColor(myNodeProp,r,g,b);
 }
 
-void SMESH_ActorDef::Set0DColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b){ 
+void SMESH_ActorDef::Set0DColor(double r,double g,double b){ 
   my0DProp->SetColor(r,g,b);
   if( SMESH_GroupObj* aGroupObj = dynamic_cast<SMESH_GroupObj*>( myVisualObj.get() ) )
     if( aGroupObj->GetElementType() == SMDSAbs_0DElement )
@@ -1853,11 +2006,11 @@ void SMESH_ActorDef::Set0DColor(vtkFloatingPointType r,vtkFloatingPointType g,vt
   Modified();
 }
 
-void SMESH_ActorDef::Get0DColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b){ 
+void SMESH_ActorDef::Get0DColor(double& r,double& g,double& b){ 
   ::GetColor(my0DProp,r,g,b);
 }
 
-void SMESH_ActorDef::SetBallColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b){ 
+void SMESH_ActorDef::SetBallColor(double r,double g,double b){ 
   myBallProp->SetColor(r,g,b);
   if( SMESH_GroupObj* aGroupObj = dynamic_cast<SMESH_GroupObj*>( myVisualObj.get() ) )
     if( aGroupObj->GetElementType() == SMDSAbs_Ball )
@@ -1865,62 +2018,91 @@ void SMESH_ActorDef::SetBallColor(vtkFloatingPointType r,vtkFloatingPointType g,
   Modified();
 }
 
-void SMESH_ActorDef::GetBallColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b){ 
+void SMESH_ActorDef::GetBallColor(double& r,double& g,double& b){ 
   ::GetColor(myBallProp,r,g,b);
 }
 
-void SMESH_ActorDef::SetHighlightColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b){ 
+void SMESH_ActorDef::SetHighlightColor(double r,double g,double b){ 
   myHighlightProp->SetColor(r,g,b);
   Modified();
 }
 
-void SMESH_ActorDef::GetHighlightColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b){ 
+void SMESH_ActorDef::GetHighlightColor(double& r,double& g,double& b){ 
   ::GetColor(myHighlightProp,r,g,b);
 }
 
-void SMESH_ActorDef::SetPreHighlightColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b){ 
+void SMESH_ActorDef::SetPreHighlightColor(double r,double g,double b){ 
   myPreselectProp->SetColor(r,g,b);
   Modified();
 }
 
-void SMESH_ActorDef::GetPreHighlightColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b){ 
+void SMESH_ActorDef::GetPreHighlightColor(double& r,double& g,double& b){ 
   ::GetColor(myPreselectProp,r,g,b);
 }
 
 
-vtkFloatingPointType SMESH_ActorDef::GetLineWidth(){
+double SMESH_ActorDef::GetLineWidth(){
   return myEdgeProp->GetLineWidth();
 }
 
 
-void SMESH_ActorDef::SetLineWidth(vtkFloatingPointType theVal){
+void SMESH_ActorDef::SetLineWidth(double theVal){
   myEdgeProp->SetLineWidth(theVal);
 
   my1DProp->SetLineWidth(theVal + aLineWidthInc);
-  my1DExtProp->SetLineWidth(theVal + aLineWidthInc);    
+  my1DExtProp->SetLineWidth(theVal + aLineWidthInc);
   my2DExtProp->SetLineWidth(theVal + aLineWidthInc);
+  my3DExtProp->SetLineWidth(theVal + aLineWidthInc);
   myOutLineProp->SetLineWidth(theVal);
   myHighlightProp->SetLineWidth(theVal);
   myPreselectProp->SetLineWidth(theVal);
   Modified();
 }
 
+double SMESH_ActorDef::GetOutlineWidth()
+{
+  return myOutLineProp->GetLineWidth();
+}
+
+void SMESH_ActorDef::SetOutlineWidth(double theVal)
+{
+  myOutLineProp->SetLineWidth(theVal);
+  Modified();
+}
 
-void SMESH_ActorDef::Set0DSize(vtkFloatingPointType theVal){
+void SMESH_ActorDef::Set0DSize(double theVal){
   my0DProp->SetPointSize(theVal);
+  myHighlightProp->SetPointSize(theVal);
+  myPreselectProp->SetPointSize(theVal);
+
+  if(SMESH_SVTKActor* aCustom = SMESH_SVTKActor::SafeDownCast( myHighlightActor )) {
+    aCustom->Set0DSize(theVal);
+  }
+  if(SMESH_SVTKActor* aCustom = SMESH_SVTKActor::SafeDownCast( myPreHighlightActor )) {
+    aCustom->Set0DSize(theVal);
+  }
+
   Modified();
 }
 
-vtkFloatingPointType SMESH_ActorDef::Get0DSize(){
+double SMESH_ActorDef::Get0DSize(){
   return my0DProp->GetPointSize();
 }
 
-void SMESH_ActorDef::SetBallSize(vtkFloatingPointType theVal){
+void SMESH_ActorDef::SetBallSize(double theVal){
   myBallProp->SetPointSize(theVal);
+
+  if(SMESH_SVTKActor* aCustom = SMESH_SVTKActor::SafeDownCast( myHighlightActor )) {
+    aCustom->SetBallSize(theVal);
+  }
+  if(SMESH_SVTKActor* aCustom = SMESH_SVTKActor::SafeDownCast( myPreHighlightActor )) {
+    aCustom->SetBallSize(theVal);
+  }
+
   Modified();
 }
 
-vtkFloatingPointType SMESH_ActorDef::GetBallSize(){
+double SMESH_ActorDef::GetBallSize(){
   return myBallProp->GetPointSize();
 }
 
@@ -1959,7 +2141,7 @@ SMESH_ActorDef::SetImplicitFunctionUsed(bool theIsImplicitFunctionUsed)
   my3DExtActor->SetImplicitFunctionUsed(theIsImplicitFunctionUsed);
 }
 
-vtkIdType 
+vtkIdType
 SMESH_ActorDef::AddClippingPlane(vtkPlane* thePlane)
 {
   if(thePlane){
@@ -1972,10 +2154,70 @@ SMESH_ActorDef::AddClippingPlane(vtkPlane* thePlane)
   return myCippingPlaneCont.size();
 }
 
+void
+SMESH_ActorDef::AddOpenGLClippingPlane(vtkPlane* thePlane)
+{
+  if(thePlane)
+    myPlaneCollection->AddItem( thePlane );
+}
+
+void
+SMESH_ActorDef::SetOpenGLClippingPlane()
+{
+  // before use this method you must add clipping planes using method
+  // SMESH_ActorDef::AddOpenGLClippingPlane(vtkPlane* thePlane)
+  if( !myPlaneCollection->GetNumberOfItems() )
+    return;
+
+  // It is necessary to set plane collection for each mapper of actor
+  // and update current inputs of mapper
+  myNodeActor->SetPlaneCollection( myPlaneCollection );
+  myNodeActor->SetUnstructuredGrid(myVisualObj->GetUnstructuredGrid());
+
+  myBaseActor->SetPlaneCollection( myPlaneCollection );
+  myBaseActor->SetUnstructuredGrid(myVisualObj->GetUnstructuredGrid());
+
+  myHighlitableActor->SetPlaneCollection( myPlaneCollection );
+  myHighlitableActor->SetUnstructuredGrid(myVisualObj->GetUnstructuredGrid());
+
+  my1DActor->SetPlaneCollection( myPlaneCollection );
+  my1DActor->SetUnstructuredGrid(myVisualObj->GetUnstructuredGrid());
+
+  my2DActor->SetPlaneCollection( myPlaneCollection );
+  my2DActor->SetUnstructuredGrid(myVisualObj->GetUnstructuredGrid());
+
+  myNodeExtActor->SetPlaneCollection( myPlaneCollection );
+  myNodeExtActor->SetUnstructuredGrid(myVisualObj->GetUnstructuredGrid());
+
+  my0DActor->SetPlaneCollection( myPlaneCollection );
+  my0DActor->SetUnstructuredGrid(myVisualObj->GetUnstructuredGrid());
+
+  myBallActor->SetPlaneCollection( myPlaneCollection );
+  myBallActor->SetUnstructuredGrid(myVisualObj->GetUnstructuredGrid());
+
+  my1DExtActor->SetPlaneCollection( myPlaneCollection );
+  my1DExtActor->SetUnstructuredGrid(myVisualObj->GetUnstructuredGrid());
+
+  my2DExtActor->SetPlaneCollection( myPlaneCollection );
+  my2DExtActor->SetUnstructuredGrid(myVisualObj->GetUnstructuredGrid());
+
+  my3DActor->SetPlaneCollection( myPlaneCollection );
+  my3DActor->SetUnstructuredGrid(myVisualObj->GetUnstructuredGrid());
+
+  my3DExtActor->SetPlaneCollection( myPlaneCollection );
+  my3DExtActor->SetUnstructuredGrid(myVisualObj->GetUnstructuredGrid());
+
+  if(IsShrunk())
+    SetShrink();
+  else  
+    Modified();
+}
+
 void
 SMESH_ActorDef::
 RemoveAllClippingPlanes()
 {
+  myPlaneCollection->RemoveAllItems();
   myImplicitBoolean->GetFunction()->RemoveAllItems();
   myImplicitBoolean->GetFunction()->Modified(); // VTK bug
   myCippingPlaneCont.clear();
@@ -1990,7 +2232,7 @@ GetNumberOfClippingPlanes()
   return myCippingPlaneCont.size();
 }
 
-vtkPlane* 
+vtkPlane*
 SMESH_ActorDef::
 GetClippingPlane(vtkIdType theID)
 {
@@ -2084,21 +2326,21 @@ void SMESH_ActorDef::UpdateScalarBar()
     myScalarBarActor->SetOrientationToVertical();
 
 
-  vtkFloatingPointType aXVal = horiz ? 0.20 : 0.01;
+  double aXVal = horiz ? 0.20 : 0.01;
   if( mgr->hasValue( "SMESH", name + "x" ) )
     aXVal = mgr->doubleValue( "SMESH", name + "x", aXVal );
 
-  vtkFloatingPointType aYVal = horiz ? 0.01 : 0.1;
+  double aYVal = horiz ? 0.01 : 0.1;
   if( mgr->hasValue( "SMESH", name + "y" ) )
     aYVal = mgr->doubleValue( "SMESH", name + "y", aYVal );
   myScalarBarActor->SetPosition( aXVal, aYVal );
 
-  vtkFloatingPointType aWVal = horiz ? 0.60 : 0.10;
+  double aWVal = horiz ? 0.60 : 0.10;
   if( mgr->hasValue( "SMESH", name + "width" ) )
     aWVal = mgr->doubleValue( "SMESH", name + "width", aWVal );
   myScalarBarActor->SetWidth( aWVal );
 
-  vtkFloatingPointType aHVal = horiz ? 0.12 : 0.80;
+  double aHVal = horiz ? 0.12 : 0.80;
   if( mgr->hasValue( "SMESH", name + "height" ) )
     aHVal = mgr->doubleValue( "SMESH", name + "height", aHVal );
   myScalarBarActor->SetHeight( aHVal );
@@ -2118,7 +2360,7 @@ void SMESH_ActorDef::UpdateScalarBar()
 
   int coloringType = mgr->integerValue("SMESH", "distribution_coloring_type", 0);
   myScalarBarActor->SetDistributionColoringType(coloringType);
-  
+
   QColor distributionColor = mgr->colorValue("SMESH", "distribution_color",
                                              QColor(255, 255, 255));
   double rgb[3];
@@ -2127,7 +2369,7 @@ void SMESH_ActorDef::UpdateScalarBar()
   rgb[2]= distributionColor.blue()/255.;
   myScalarBarActor->SetDistributionColor(rgb);
 
-  
+
 }
 
 void SMESH_ActorDef::UpdateDistribution()
@@ -2146,7 +2388,8 @@ void SMESH_ActorDef::UpdateDistribution()
       elemIds.push_back( (*e)->GetID());
     vtkLookupTable* lookupTable = static_cast<vtkLookupTable*>(myScalarBarActor->GetLookupTable());
     double * range = lookupTable->GetRange();
-    fun->GetHistogram(nbIntervals, nbEvents, funValues, elemIds, range);
+    bool isLogarithmic = lookupTable->GetScale() == VTK_SCALE_LOG10;
+    fun->GetHistogram(nbIntervals, nbEvents, funValues, elemIds, range, isLogarithmic);
     myScalarBarActor->SetDistribution(nbEvents);
   }
 }
@@ -2200,17 +2443,17 @@ SPlot2d_Histogram* SMESH_ActorDef::UpdatePlot2Histogram() {
 
   if(my2dHistogram)
     my2dHistogram->clearAllPoints();
-  
+
   if(SMESH::Controls::NumericalFunctor* fun =
      dynamic_cast<SMESH::Controls::NumericalFunctor*>(myFunctor.get()))
   {
-    
+
     if(!my2dHistogram) {
       my2dHistogram = new SPlot2d_Histogram();
       Handle(SALOME_InteractiveObject) anIO = new SALOME_InteractiveObject(getIO()->getEntry(),"SMESH",getName());
       my2dHistogram->setIO(anIO);
     }
-    
+
     int nbIntervals = myScalarBarActor->GetMaximumNumberOfColors();
     std::vector<int> nbEvents;
     std::vector<double> funValues;
@@ -2218,22 +2461,23 @@ SPlot2d_Histogram* SMESH_ActorDef::UpdatePlot2Histogram() {
     if ( ! dynamic_cast<SMESH_MeshObj*>(myVisualObj.get()))
       dynamic_cast<SMESH_VisualObjDef*>(myVisualObj.get())->GetEntities( fun->GetType(), elems );
     std::vector<int> elemIds;
-    
+
     for ( SMESH_VisualObjDef::TEntityList::iterator e = elems.begin(); e != elems.end(); ++e)
       elemIds.push_back( (*e)->GetID());
 
     vtkLookupTable* lookupTable = static_cast<vtkLookupTable*>(myScalarBarActor->GetLookupTable());
     double * range = lookupTable->GetRange();
-    fun->GetHistogram(nbIntervals, nbEvents, funValues, elemIds, range);
+    bool isLogarithmic = lookupTable->GetScale() == VTK_SCALE_LOG10;
+    fun->GetHistogram(nbIntervals, nbEvents, funValues, elemIds, range, isLogarithmic);
 
-    for ( int i = 0; i < std::min( nbEvents.size(), funValues.size() -1 ); i++ ) 
+    for ( int i = 0; i < std::min( nbEvents.size(), funValues.size() -1 ); i++ )
       my2dHistogram->addPoint(funValues[i] + (funValues[i+1] - funValues[i])/2.0, static_cast<double>(nbEvents[i]));
 
     if(funValues.size() >= 2)
       my2dHistogram->setWidth((funValues[1] - funValues[0]) * 0.8) ;
 
   }
-  
+
   //Color of the histogram
   if(myScalarBarActor->GetDistributionColoringType() == SMESH_MULTICOLOR_TYPE)
     my2dHistogram->setAutoAssign(true);
@@ -2244,7 +2488,7 @@ SPlot2d_Histogram* SMESH_ActorDef::UpdatePlot2Histogram() {
     my2dHistogram->setColor(aColor);
 
   }
-      
+
   return my2dHistogram;
 }
 #endif