+double SMESH_ActorDef::GetBallScale()
+{
+ return myBallActor->GetBallScale();
+}
+
+void SMESH_ActorDef::SetBallScale( double theVal )
+{
+ myBallActor->SetBallScale( theVal );
+ if(SMESH_SVTKActor* aCustom = SMESH_SVTKActor::SafeDownCast( myHighlightActor )) {
+ aCustom->SetBallScale(theVal);
+ }
+ if(SMESH_SVTKActor* aCustom = SMESH_SVTKActor::SafeDownCast( myPreHighlightActor )) {
+ aCustom->SetBallScale(theVal);
+ }
+
+ Modified();
+}
+