void SMESH_ActorDef::SetEntityMode(unsigned int theMode)
{
- myEntityState = eAllEntity;
+ myEntityState = eAllEntity; // entities present in my object
if(!myVisualObj->GetNbEntities(SMDSAbs_0DElement)) {
myEntityState &= ~e0DElements;
myBaseActor->myGeomFilter->SetInside(myEntityMode != myEntityState);
- myEntityMode = theMode;
+ myEntityMode = theMode; // entities to show
VTKViewer_ExtractUnstructuredGrid* aFilter = myBaseActor->GetExtractUnstructuredGrid();
aFilter->ClearRegisteredCellsWithType();
SetFacesOriented(myIsFacesOriented);
}
- if(myVisualObj->GetEntitiesFlag()) {
- myEntityMode |= myVisualObj->GetEntitiesState();
- }
+ // if(myVisualObj->GetEntitiesFlag()) { IPAL53915
+ // myEntityMode |= myVisualObj->GetEntitiesState();
+ // }
SetEntityMode(GetEntityMode());
SetVisibility(GetVisibility());