double aElem0DSize = SMESH::GetFloat("SMESH:elem0d_size",5);
double aBallElemSize = SMESH::GetFloat("SMESH:ball_elem_size",10);
- double aBallElemScale = SMESH::GetFloat("SMESH:ball_elem_scale",1);
+ double aBallElemScale = SMESH::GetFloat("SMESH:ball_elem_scale",1.0);
double aLineWidth = SMESH::GetFloat("SMESH:element_width",1);
double aOutlineWidth = SMESH::GetFloat("SMESH:outline_width",1);
return myBallProp->GetPointSize();
}
-int SMESH_ActorDef::GetBallScale()
+double SMESH_ActorDef::GetBallScale()
{
return myBallActor->GetBallScale();
}
-void SMESH_ActorDef::SetBallScale( int theVal )
+void SMESH_ActorDef::SetBallScale( double theVal )
{
myBallActor->SetBallScale( theVal );
}