// allocate array of diameters
vtkIdType maxID = myMesh->MaxElementID() + aNbBalls;
if ( anIsElemNum && !aBallInfo->myElemNum->empty() )
maxID = *std::max_element( aBallInfo->myElemNum->begin(),
aBallInfo->myElemNum->end() );
// allocate array of diameters
vtkIdType maxID = myMesh->MaxElementID() + aNbBalls;
if ( anIsElemNum && !aBallInfo->myElemNum->empty() )
maxID = *std::max_element( aBallInfo->myElemNum->begin(),
aBallInfo->myElemNum->end() );