if ( !myMesh || myMesh->GetMeshInfo().NbElements() < 1 )
return addMessage( !myMesh ? "NULL mesh" : "Empty mesh (no elements)", /*fatal = */true );
+ if ( Driver_Mesh::IsMeshTooLarge< cgsize_t >( myMesh, /*checkIDs =*/ false))
+ return DRS_TOO_LARGE_MESH;
+
// open the file
if ( cg_open(myFile.c_str(), CG_MODE_MODIFY, &_fn) != CG_OK &&
cg_open(myFile.c_str(), CG_MODE_WRITE, &_fn) != CG_OK )
else if ( meshDim == 2 )
nbCells = myMesh->NbFaces();
- cgsize_t size[9] = { myMesh->NbNodes(), nbCells, /*NBoundVertex=*/0, 0,0,0,0,0,0 };
+ cgsize_t size[9] = { FromIdType<cgsize_t>( myMesh->NbNodes() ),
+ FromIdType<cgsize_t>( nbCells ),
+ /*NBoundVertex=*/0, 0,0,0,0,0,0 };
int iZone;
if ( cg_zone_write( _fn, iBase, "SMESH_Mesh", size,
CGNS_ENUMV( Unstructured ), &iZone) != CG_OK )