#include "SMESH_Controls.hxx"
+#ifdef WNT
+ #if defined SMESHCONTROLS_EXPORTS
+ #define SMESHCONTROLS_EXPORT __declspec( dllexport )
+ #else
+ #define SMESHCONTROLS_EXPORT __declspec( dllimport )
+ #endif
+#else
+ #define SMESHCONTROLS_EXPORT
+#endif
+
class SMDS_MeshElement;
class SMDS_MeshFace;
class SMDS_MeshNode;
class gp_Pnt;
class TopoDS_Shape;
-
namespace SMESH{
namespace Controls{
- class TSequenceOfXYZ: public std::vector<gp_XYZ>
+ class SMESHCONTROLS_EXPORT TSequenceOfXYZ: public std::vector<gp_XYZ>
{
public:
typedef std::vector<gp_XYZ> TSuperClass;
Class : Functor
Description : Root of all Functors
*/
- class Functor
+ class SMESHCONTROLS_EXPORT Functor
{
public:
~Functor(){}
Class : NumericalFunctor
Description : Root of all Functors returning numeric value
*/
- class NumericalFunctor: public virtual Functor{
+ class SMESHCONTROLS_EXPORT NumericalFunctor: public virtual Functor{
public:
NumericalFunctor();
virtual void SetMesh( const SMDS_Mesh* theMesh );
Class : Volume
Description : Functor calculating volume of 3D mesh element
*/
- class Volume: public virtual NumericalFunctor{
+ class SMESHCONTROLS_EXPORT Volume: public virtual NumericalFunctor{
public:
virtual double GetValue( long theElementId );
//virtual double GetValue( const TSequenceOfXYZ& thePoints );
Class : SMESH_MinimumAngle
Description : Functor for calculation of minimum angle
*/
- class MinimumAngle: public virtual NumericalFunctor{
+ class SMESHCONTROLS_EXPORT MinimumAngle: public virtual NumericalFunctor{
public:
virtual double GetValue( const TSequenceOfXYZ& thePoints );
virtual double GetBadRate( double Value, int nbNodes ) const;
Class : AspectRatio
Description : Functor for calculating aspect ratio
*/
- class AspectRatio: public virtual NumericalFunctor{
+ class SMESHCONTROLS_EXPORT AspectRatio: public virtual NumericalFunctor{
public:
virtual double GetValue( const TSequenceOfXYZ& thePoints );
virtual double GetBadRate( double Value, int nbNodes ) const;
Class : AspectRatio3D
Description : Functor for calculating aspect ratio of 3D elems.
*/
- class AspectRatio3D: public virtual NumericalFunctor{
+ class SMESHCONTROLS_EXPORT AspectRatio3D: public virtual NumericalFunctor{
public:
virtual double GetValue( const TSequenceOfXYZ& thePoints );
virtual double GetBadRate( double Value, int nbNodes ) const;
Class : Warping
Description : Functor for calculating warping
*/
- class Warping: public virtual NumericalFunctor{
+ class SMESHCONTROLS_EXPORT Warping: public virtual NumericalFunctor{
public:
virtual double GetValue( const TSequenceOfXYZ& thePoints );
virtual double GetBadRate( double Value, int nbNodes ) const;
Class : Taper
Description : Functor for calculating taper
*/
- class Taper: public virtual NumericalFunctor{
+ class SMESHCONTROLS_EXPORT Taper: public virtual NumericalFunctor{
public:
virtual double GetValue( const TSequenceOfXYZ& thePoints );
virtual double GetBadRate( double Value, int nbNodes ) const;
Class : Skew
Description : Functor for calculating skew in degrees
*/
- class Skew: public virtual NumericalFunctor{
+ class SMESHCONTROLS_EXPORT Skew: public virtual NumericalFunctor{
public:
virtual double GetValue( const TSequenceOfXYZ& thePoints );
virtual double GetBadRate( double Value, int nbNodes ) const;
Class : Area
Description : Functor for calculating area
*/
- class Area: public virtual NumericalFunctor{
+ class SMESHCONTROLS_EXPORT Area: public virtual NumericalFunctor{
public:
virtual double GetValue( const TSequenceOfXYZ& thePoints );
virtual double GetBadRate( double Value, int nbNodes ) const;
Class : Length
Description : Functor for calculating length of edge
*/
- class Length: public virtual NumericalFunctor{
+ class SMESHCONTROLS_EXPORT Length: public virtual NumericalFunctor{
public:
virtual double GetValue( const TSequenceOfXYZ& thePoints );
virtual double GetBadRate( double Value, int nbNodes ) const;
Class : Length2D
Description : Functor for calculating length of edge
*/
- class Length2D: public virtual NumericalFunctor{
+ class SMESHCONTROLS_EXPORT Length2D: public virtual NumericalFunctor{
public:
virtual double GetValue( long theElementId );
virtual double GetBadRate( double Value, int nbNodes ) const;
Class : MultiConnection
Description : Functor for calculating number of faces conneted to the edge
*/
- class MultiConnection: public virtual NumericalFunctor{
+ class SMESHCONTROLS_EXPORT MultiConnection: public virtual NumericalFunctor{
public:
virtual double GetValue( long theElementId );
virtual double GetValue( const TSequenceOfXYZ& thePoints );
Class : MultiConnection2D
Description : Functor for calculating number of faces conneted to the edge
*/
- class MultiConnection2D: public virtual NumericalFunctor{
+ class SMESHCONTROLS_EXPORT MultiConnection2D: public virtual NumericalFunctor{
public:
virtual double GetValue( long theElementId );
virtual double GetValue( const TSequenceOfXYZ& thePoints );
Class : Predicate
Description : Base class for all predicates
*/
- class Predicate: public virtual Functor{
+ class SMESHCONTROLS_EXPORT Predicate: public virtual Functor{
public:
virtual bool IsSatisfy( long theElementId ) = 0;
virtual SMDSAbs_ElementType GetType() const = 0;
Class : FreeBorders
Description : Predicate for free borders
*/
- class FreeBorders: public virtual Predicate{
+ class SMESHCONTROLS_EXPORT FreeBorders: public virtual Predicate{
public:
FreeBorders();
virtual void SetMesh( const SMDS_Mesh* theMesh );
Class : BadOrientedVolume
Description : Predicate bad oriented volumes
*/
- class BadOrientedVolume: public virtual Predicate{
+ class SMESHCONTROLS_EXPORT BadOrientedVolume: public virtual Predicate{
public:
BadOrientedVolume();
virtual void SetMesh( const SMDS_Mesh* theMesh );
Class : FreeEdges
Description : Predicate for free Edges
*/
- class FreeEdges: public virtual Predicate{
+ class SMESHCONTROLS_EXPORT FreeEdges: public virtual Predicate{
public:
FreeEdges();
virtual void SetMesh( const SMDS_Mesh* theMesh );
2. With SetRangeStr method. Parameter of this method is a string
like as "1,2,3,50-60,63,67,70-"
*/
- class RangeOfIds: public virtual Predicate
+ class SMESHCONTROLS_EXPORT RangeOfIds: public virtual Predicate
{
public:
RangeOfIds();
Class : Comparator
Description : Base class for comparators
*/
- class Comparator: public virtual Predicate{
+ class SMESHCONTROLS_EXPORT Comparator: public virtual Predicate{
public:
Comparator();
virtual ~Comparator();
Class : LessThan
Description : Comparator "<"
*/
- class LessThan: public virtual Comparator{
+ class SMESHCONTROLS_EXPORT LessThan: public virtual Comparator{
public:
virtual bool IsSatisfy( long theElementId );
};
Class : MoreThan
Description : Comparator ">"
*/
- class MoreThan: public virtual Comparator{
+ class SMESHCONTROLS_EXPORT MoreThan: public virtual Comparator{
public:
virtual bool IsSatisfy( long theElementId );
};
Class : EqualTo
Description : Comparator "="
*/
- class EqualTo: public virtual Comparator{
+ class SMESHCONTROLS_EXPORT EqualTo: public virtual Comparator{
public:
EqualTo();
virtual bool IsSatisfy( long theElementId );
Class : LogicalNOT
Description : Logical NOT predicate
*/
- class LogicalNOT: public virtual Predicate{
+ class SMESHCONTROLS_EXPORT LogicalNOT: public virtual Predicate{
public:
LogicalNOT();
virtual ~LogicalNOT();
Class : LogicalBinary
Description : Base class for binary logical predicate
*/
- class LogicalBinary: public virtual Predicate{
+ class SMESHCONTROLS_EXPORT LogicalBinary: public virtual Predicate{
public:
LogicalBinary();
virtual ~LogicalBinary();
Class : LogicalAND
Description : Logical AND
*/
- class LogicalAND: public virtual LogicalBinary{
+ class SMESHCONTROLS_EXPORT LogicalAND: public virtual LogicalBinary{
public:
virtual bool IsSatisfy( long theElementId );
};
Class : LogicalOR
Description : Logical OR
*/
- class LogicalOR: public virtual LogicalBinary{
+ class SMESHCONTROLS_EXPORT LogicalOR: public virtual LogicalBinary{
public:
virtual bool IsSatisfy( long theElementId );
};
Class : ManifoldPart
Description : Predicate for manifold part of mesh
*/
- class ManifoldPart: public virtual Predicate{
+ class SMESHCONTROLS_EXPORT ManifoldPart: public virtual Predicate{
public:
/* internal class for algorithm uses */
Description : Predicate elements that lying on indicated surface
(plane or cylinder)
*/
- class ElementsOnSurface : public virtual Predicate {
+ class SMESHCONTROLS_EXPORT ElementsOnSurface : public virtual Predicate {
public:
ElementsOnSurface();
~ElementsOnSurface();
/*
FILTER
*/
- class Filter{
+ class SMESHCONTROLS_EXPORT Filter{
public:
Filter();
virtual ~Filter();