// +-----+------+ +-----+------+
// | | | |
// | | | |
- // result sould be 2 in both cases
+ // result should be 2 in both cases
//
int aResult0 = 0, aResult1 = 0;
// last node, it is a medium one in a quadratic edge
for ( ; volItr != volEnd; ++volItr )
if ( (*volItr).second >= nbNode )
nbVol++;
- // face is not free if number of volumes constructed on thier nodes more than one
+ // face is not free if number of volumes constructed on their nodes more than one
return (nbVol < 2);
}
//================================================================================
/*
Class : GroupColor
- Description : Functor for check color of group to whic mesh element belongs to
+ Description : Functor for check color of group to which mesh element belongs to
*/
//================================================================================
if ( myProjFace.IsDone() && myProjFace.LowerDistance() <= myTol )
{
// check relatively to the face
- Quantity_Parameter u, v;
+ Standard_Real u, v;
myProjFace.LowerDistanceParameters(u, v);
gp_Pnt2d aProjPnt (u, v);
BRepClass_FaceClassifier aClsf ( TopoDS::Face( myShape ), aProjPnt, myTol );