\page warping_page Warping
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\n \b Warping indicates that a face is not planar and is applied only to
2D elements with 4 nodes. This quality control criterion is based on a
projection plane created by:
assigned ?l?. The warp angle is the arcsine of the ratio of the
projection height ?h? to the half edge length ?l?.
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<em>To apply the Warping quality criterion to your mesh:</em>
<ol>
<li>Display your mesh in the viewer.</li>
-<li>Choose <b>Controls > Warp</b> or click <em>"Warping angle"</em>
+<li>Choose <b>Controls > Warping Angle</b> or click <em>"Warping angle"</em>
button of the toolbar.
\image html image39.gif
<br><b>See Also</b> a sample TUI Script of a
\ref tui_warping "Warping quality control" operation.
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