\page radial_quadrangle_1D2D_algo_page Radial Quadrangle 1D2D
-\n This algorithm applies to the meshing of a 2D shapes.
-Required conditions: Face must be a full circle or part of circle
-(i.e. number of edges <= 3 and one of them must be a circle curve).
-The resulting mesh consists of triangles (near center point) and
+\n This algorithm applies to the meshing of 2D shapes under the
+following conditions: the face must be a full circle or a part of circle
+(i.e. the number of edges is less or equal to 3 and one of them is a circle curve).
+The resulting mesh consists of triangles (near the center point) and
quadrangles.
-This algorithm also requires the information concerning the number and
-distribution of mesh layers alond a radius of circle. Distribution of
-layers can be set with any of 1D Hypotheses.
+This algorithm is optionally parametrized by the hypothesis indicating the number
+of mesh layers along the radius. The distribution of layers can be set with any 1D Hypothesis.
-Creation hypothesis:
+If no own hypothesis of the algorithm is assigned, any local or global hypothesis is used
+by the algorithm to discretize edges. Note that if the geometrical face has two radial edges,
+they must be meshed with equal number of segments.
-\image html hypo_radquad_dlg.png
+If no 1D hypothesis is assigned to an edge, "Default Number of Segments" preferences parameter
+is used to discretize the edge.
-Resulting 3D mesh for the cylinder with <b>RadialQuadrangle_1D2D</b>
-hypothesis for top and bottom faces:
+\image html hypo_radquad_dlg.png
-\image html mesh_radquad_01.png
+\image html mesh_radquad_01.png "Radial Quadrangle 2D mesh on the top and the bottom faces of a cylinder"
-Resulting 2D mesh for the part of circle:
+\image html mesh_radquad_02.png "Radial Quadrangle 2D mesh on a part of circle"
-\image html mesh_radquad_02.png
+\sa A sample \ref tui_radial_quadrangle "TUI Script".
*/