This algorithm applies to the meshing of a hollow 3D shape,
i.e. such shape should be composed of two meshed shells: an outer
shell and an internal shell without intersection with the outer
-shell. One of the shells should be a 2D Projection of the other
+shell. One of the shells should be a :ref:`2D Projection <projection_2D>` of the other
shell. The meshes of the shells can consist both of triangles and
quadrangles.
:align: center
.. centered::
- "Cut-view of a hollow sphere meshed by Radial Prism algorithm"
+ Cut-view of a hollow sphere meshed by Radial Prism algorithm
This algorithm also needs the information concerning the number and
distribution of mesh layers between the inner and the outer shapes.
+This information can be defined using either of two hypotheses:
.. image:: ../images/number_of_layers.png
:align: center
-Distribution of layers can be set with any of 1D Hypotheses.
+.. centered::
+ *"Number of layers"* hypothesis
.. image:: ../images/distribution_of_layers.png
:align: center
+.. centered::
+ *"Distribution of layers"* hypothesis
+
+*Distribution of layers* hypothesis allows using most of
+:ref:`1D Hypotheses <a1d_meshing_hypo_page>` to define
+the distribution of mesh layers.
+**See also** a sample :ref:`TUI script <tui_radial_prism>`.