-<li>\ref projection_algos_page "for meshing by projection of another mesh"</li>
-<li>\ref radial_prism_algo_page "for meshing geometrical objects with cavities"</li>
-<li>\ref prism_3d_algo_page "for meshing prismatic shapes"</li>
+<li>\subpage prism_3d_algo_page "for meshing prismatic 3D shapes with hexahedra and prisms"</li>
+<li>\subpage quad_from_ma_algo_page "for quadrangle meshing of faces with sinuous borders"</li>
+<li> <b>Polygon per Face</b> meshing algorithm - generates one mesh
+ face (either a triangle, a quadrangle or a polygon) per a geometrical
+ face using all nodes from the face boundary.</li>
+<li>\subpage projection_algos_page "for meshing by projection of another mesh"</li>
+<li>\subpage import_algos_page "for meshing by importing elements from another mesh"</li>
+<li>\subpage radial_prism_algo_page "for meshing 3D geometrical objects with cavities with hexahedra and prisms"</li>
+<li>\subpage radial_quadrangle_1D2D_algo_page "for quadrangle meshing of disks and parts of disks"</li>
+<li>\subpage use_existing_page "Use Edges to be Created Manually" and
+ \ref use_existing_page "Use Faces to be Created Manually" algorithms can be
+ used to create a 1D or a 2D mesh in a python script.</li>
+<li>\subpage segments_around_vertex_algo_page "for defining the length of mesh segments around certain vertices"</li>